On Wed, Sep 25, 2013 at 8:36 AM, Dalai Felinto <[email protected]> wrote: > Hi, > > I have an operator that has a custom draw function (invoked by > wm.invoke_props_dialog()). > > I was wondering if I can read the properties in the class as they are set by > the user before the 'OK' button is pressed. > > For example, if the user picks 'A' in an enum, I would like to show > different options than if 'B' is selected. > > The attached sample script should illustrate this properly. I wasn't sure if > I'm doing something wrong, if this is a bug, or if this is in someone's todo > list. This is something I think it would be really useful. > > Thanks, > Dalai > -- > blendernetwork.org/dalai-felinto > www.dalaifelinto.com
Currently this isn't supported, it could be made to work (in 2.4x we had this kind of pop-up), But it had to re-create the popup for every draw so it wasn't so nice implementation wise. -- - Campbell _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
