Hi all, I realized that an addon that I wrote wasn't so usefull as I tought in the past, when I learned blender more in the deep I understand other way to get it where's needed.
https://developer.blender.org/T43586 But there's a criticity in Blender, even in the last release. If I scale a mesh in object mode it changes its dimensions but the edit attributes, as edges length, remains the same ! This is the nightmare of every CAD users. They could kill for this... I have to get a workaround because my life is in danger when I try to explain this criticity to them. Now I'm coding an addon that intercepts the S keypress in objectmode to drive it in edit mode - do the things - and then return in object mode, this because only if we scale in edit_mode the edges length updates its values as expected. I've a problem and I'm loosing my self in the API, so my question is: how to simulate S keypress in blender ? I don't need the bpy.ops.transform.resize(), I need the mouse interaction to set new dimensions. What I have to call to see it on the screen ? I mean the dotted line linked to the origin of the mesh and the mouse movements that sets in realtime the dimension of the mesh. this is the code: <code> class ForceScale_EditMode(bpy.types.Operator): bl_idname = 'object.force_scale_edit' bl_label = 'force_scale_edit' bl_description = bl_info['description'] #bl_options = {'REGISTER', 'UNDO'} def execute(self, context): self.report({'INFO'}, 'executed') # force to go in edit mode bpy.ops.object.mode_set(mode = 'EDIT') # selects all vertices bpy.ops.mesh.select_all(action="SELECT") # call the scale trigger to play with mouse # unknow function /event / whatever :( # if scale committed returns in object_mode and then finish # else: return to object_mode. return {'FINISHED'} </code> any hint would be helpfull cheers _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
