I`m by far the lest qualified person to answer you but maybe looking at animation nodes code could give you a hint. https://github.com/JacquesLucke/animation_nodes
On 24 May 2015 at 08:05, Khalifa Lame <[email protected]> wrote: > Hi, I've been having some trouble getting my custom blender nodes to update. > According to the API docs, the node's update function should be called > whenever there's any change to the editor. There's very little information > on it, and as such i've been unable to get it to trigger no matter what kind > of changes i make. > > Is there a way to force nodes to update their variables every time something > changes within blender? like if an object is created or deleted, for > example. Or maybe every time a link is made to the node? > > Also, is it possible to create buttons (operators) on nodes? I need each > node instance to have its own button that affects only that particular node. > > Lastly, what's the best way to update a node's output? is it done in the > node's update function? > > -- > khalibloo® > > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
