Thanks. Will do some digging on that and see what I can decipher. It looks less complicated than the Sverchok addon I've been using as reference.
On Mon, May 25, 2015 at 8:27 AM, Cezary Kopias <[email protected]> wrote: > I`m by far the lest qualified person to answer you but maybe looking > at animation nodes code could give you a hint. > https://github.com/JacquesLucke/animation_nodes > > On 24 May 2015 at 08:05, Khalifa Lame <[email protected]> wrote: > > Hi, I've been having some trouble getting my custom blender nodes to > update. > > According to the API docs, the node's update function should be called > > whenever there's any change to the editor. There's very little > information > > on it, and as such i've been unable to get it to trigger no matter what > kind > > of changes i make. > > > > Is there a way to force nodes to update their variables every time > something > > changes within blender? like if an object is created or deleted, for > > example. Or maybe every time a link is made to the node? > > > > Also, is it possible to create buttons (operators) on nodes? I need each > > node instance to have its own button that affects only that particular > node. > > > > Lastly, what's the best way to update a node's output? is it done in the > > node's update function? > > > > -- > > khalibloo® > > > > > > _______________________________________________ > > Bf-python mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-python > > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > -- khalibloo®
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