Hi, On the example of FBX, the imported materials' node graph currently consist of a complex node graph and doesn't use the principled shader. This is especially tricky if you want to export it (to something like glTF) again and expect visual parity.
Establishing materials with a principled shader as the lowest common denominator for constistent import/export and usage across different renderers (eevee/cycles) would be great. Is there already effort going on towards this direction (especially FBX import / glTF export) ? I'll likely get my hands dirty on this one and want to avoid doing things already planned out or actually implemented. thanks, andreas
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