Hi,

On the example of FBX, the imported materials' node graph currently consist
of a complex node graph and doesn't use the principled shader. This is
especially tricky if you want to export it (to something like glTF) again
and expect visual parity.

Establishing materials with a principled shader as the lowest common
denominator for constistent import/export and usage across different
renderers (eevee/cycles) would be great.

Is there already effort going on towards this direction (especially FBX
import / glTF export) ?

I'll likely get my hands dirty on this one and want to avoid doing things
already planned out or actually implemented.

thanks,
andreas
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