Now the rules in FFG say: "In a deal, a player may trade cards and/or allow his or her opponent to establish one colony on any one planet where the player already has a colony"
Some reason i've always played like the following: The attacker can negotiate for a base anywhere in the defenders home system. The defender can only be given a colony in the attackers home system. Now the rules do not say how many ships you can place on a new colony, so I assume you can place as many as you want. Taking them from the gate, and other planets. Remember though, you will only be able to move a max of 4 from the planet per turn. There really isn't a reason to put more than 1 unless playing against shadow/assasin. On Dec 28, 5:13 pm, Duglis <[email protected]> wrote: > Hi all, > CE Negotiations Question- > > When both teams choose to negotiate and decide that they are both > going to gain a colony out of the talks....the attacker can only gain > a colony on the targeted planet, correct? while the defender can be > granted a colony on any planet that the attacker has a colony on, > correct? > > Also, how many ships can either player place on their new colony and > what happens to the remaining ships that are not placed on that > colony? > > the end :) - Thanks for any answers in advance! > > -Doug --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "BGG Down" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/BGG_down?hl=en -~----------~----~----~----~------~----~------~--~---
