It works very well because very little is decided by who is backer. The object is to destroy the creatures who are backed by other players and generally it is a good idea to wipe out the stronger creatures first. This is what equalizes the game. The Wyrm is pretty strong so players should team up to destroy the Wyrm. The only reason that someone can survive with the Amazon (I think the Amazon is the weakest competitor) is because the Amazon is saved BY its weakness since nobody fears the Amazon. Also, in a 4- or 5-player game, you may well WANT someone else to control a creature that you also have money on because then there are two of you to defend it. (This doesn't work so well in small-number-of-player games because the old "riding-along-in- second" strategy is less likely to allow you to overcome whoever is first.)
Colossal Arena is one of my favorite games. On Dec 29, 9:44 pm, Don <[email protected]> wrote: > Does it seem strange to anyone else that in Colossal Arena a large > part of the game is decided at the very beginning? Players make their > bets on the creatures, and the highest backer gets to use that > creatures special. Well, considering there only five rounds, and if > someone wanted to gain backership of a creature they would have to bet > on it on both the second AND third, doesn't it seem like that element > is pretty much decided from the beginning? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "BGG Down" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/BGG_down?hl=en -~----------~----~----~----~------~----~------~--~---
