It's been my experience that the vast majority of the population likes to
talk some shit about other people/things on a regular basis.  Talking things
down appears to be a basic human trait.  Some people seem to get called on
it more readily than others.

Who hasn't exaggerated the problems at home, with the boss, with the
traffic, etc.?

On Tue, Dec 30, 2008 at 9:24 AM, Anye <[email protected]> wrote:

>
>  Bohrer has done things in the past that affected me personally, that
> have nothing to do with Martin or the AoS lawsuit.
> He spread rumors that resulting in me, as a fellow publisher at the
> time, having to deal with his misrepresentations (he posted on BGG
> that I was publishing Credit Mobilier and I had to deal with a bunch
> of emails from people asking when it was coming out.  I'm sure he
> thought it was "a good joke" but there were some pissed off people
> over it, and I didn't appreciate having to deal with it.  You have to
> be someone's friend first to play a "good joke" on them.).  He also
> spread rumors about Warfrog *to me personally* when I saw him at a con
> (either GenCon or Origins, don't remember which) that I knew were not
> fully true and greatly exaggerated because I had additional info about
> the situation he didn't know I had.
>
> When someone's "personal behavior" affects me, I have a right to not
> financially support them. It's not going out of my way, there are
> plenty of other good games to buy.  I'm sure Chicago Express is a
> great game, as I've said it sounds like a game I'd like.  But there
> are plenty of other great games that don't put money in Bohrer's
> pocket.  I'm not perfect, I totally agree, but I don't think that
> imperfection stems from using my wallet to express my opinions.
>
> On Dec 30, 9:13 am, DarrellKH <[email protected]> wrote:
> > I think Martin would agree that nobody is perfect.
> >
> > If you want to go out of your way to avoid John Bohrer making any
> > money from you for his products, then that's just another example of
> > this adage.
> >
> > If a designer makes a game I admire, I buy it.  I'm not going to judge
> > his personal behavior one, damn bit more than I'd want him to be
> > judging mine.  And if I do have any thoughts on what I've seen about
> > him online, I'm not going to hold them over his head, and pretend I'm
> > a better person for it.
> >
> > God knows, if I played that kind of silly game, I likely wouldn't own
> > three-quarters of the music I've bought in my life, half the novels
> > I've read, or most of the movies I've enjoyed.
> >
>


-- 
Eric

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