guantanamo -
So, how about reminding us some of the games you rate a 10 and why.
How about some of your 1's and why?
What's you most played game?
What game to you wish you played more?
What game do you wish you played less (you 'can't stop')?


Tens: (I have over thirty, so I'll try to focus on the best)

Ubongo - light and super fast.  I feel like I've accomplished
something when I finish a game.  The puzzles are great and I like that
there are different difficulty levels.  The best part is that even
when the timer runs out players are still frantically trying to solve
their puzzles.  It's a great ice breaker for younger (than 30) people.

Ghost Stories - The best coop in my opinion.  It is devishly difficult
to beat and I love looking at the artwork.  In order to beat the game,
it is essential for the players to play as a team (and I highly value
teamwork).  I bought the game sight unseen based on the artwork, and I
was very pleased that the mechanics really delivered.  I love busting
ghosts...bustin' makes me feel good.

Power Grid - Win or lose, I always leave this game with a good
feeling.  I've built up an empire despite the rumblings of my
opponents.  Through meticulous micromanagement you slowly grow your
company.  This game really feels epic to me (and I've played other
epic games like Civilization to compare).  I love the simulation
aspect of this game.

Andromeda - The reference gimmicky game for me.  The cosmic coaster is
absolutely a hoot to use, add some mildly strategic gameplay, tech
advancement and a group-think auction and you have a tidy game that
works well, especially for non-gamers.  I definitely don't play this
game enough, but with 30 tens, it really is hard to choose sometimes.

Kingsburg - Worker placement and dice rolling done right.  The thing
that really makes kingsburg shine is that even a person who is rolling
very poorly still has strategically significant options and can even
manage a win over better rolling opponents through good tactical
play.  I need to mention that I suck at this game, and I rarely win.

Battlestar Galactica - Again, this appeals very much to my "team"
side.  I love working together with other people.  The thing BSG
brings to the table is that strong tension of not knowing who is
playing against the team.  You want to trust everyone, and indeed you
need to to win as the humans.  At the same time, you need to compel
people to tip their hands so you can root out the frakkin' toasters.
Very role playable and great great fun.

Galaxy Trucker - You get a puzzle AND risk management.  I like games
that let you prognosticate the future.  The planning for this one is
intense, and much like Ghost Stories, I think there are a lot of
people that just don't get it.  "Woo, I build a ship from spare
parts.  Woo I travel through space dangers which I have no ability to
affect.  Woo, my ship got blowed up and I lost, I hate this game."
But the game is so much more than that, you GET TO BUILD A SHIP!!! IN
A CAVE...WITH A BOX OF SCRAPS!!!  And you are trying to build a ship
to overcome KNOWN dangers, you get to look at what is coming up so you
can plan for those perils and make sure your ship will survive (I've
not lost one yet).  The journey is awesome, even though it is on
autopilot, you do still get to make meaningful decisions.  Whoops, you
forgot batteries didn't you?  Art, theme, wonderful mechanics, a race,
a puzzle, planning it's all in there and I just love the game.  Plus
the rules are postively hilarious to read.

Roma - probably the best two player game ever made.  The mechanics
really own on this one.  Hands down Roma has the most clever use of
dice I have ever seen, and the game works so fantastically well.

My ones:
honestly, look at my ones.
they are things like Tic Tac Toe, Chutes and Ladders and the ilk.
These are not games you play but games that play you.  The only game
I've rated a one that is not really a game is War of the Ring (and
maybe Tichu)  The thing about that game is that it makes me ill just
thinking about playing it.  Now, in all rights, I should actually like
War of the Ring.  It's very thematic, it has the Bugatti of components
and it's Tolkein.  But, BUT, the rulebook is DENSE.  I had to look
things up multiple times in every game I played and even then I'm sure
I still got many rules wrong.  If a game can not fluidly guide me
through gameplay, it's not a very good game.  Game play should either
be well defined or intuitive from the theme.  WotR is neither.  It
took forever to play, and I felt ever second tick away.  A game should
be immersive and transport your thoughts from the real world into
another world where you lose track of time.  WotR fails spectacularly
here.  I just really hate the game.

Kingsburg is my most played game.
I'm hoping Ghost Stories will overtake it soon.
They are both fantastic games and I've enjoyed every play of both of
them.

I wish I could play all my games more.
Those that I directly want to play more, I make a point of bugging
people to play them, hence why I'm getting a lot of plays of Ghost
Stories in recently.  I guess you'd call those the games that "go all
the way to 11".  Kingsburg was there, but I think I've played it
enough.  I'll still ask to play it every chance I get, but there are
others I really like as much that need their time on the table.

A short list of my current 11's:
Ubongo Extrem
Andromeda
Ghost Stories
Battlestar Galactica
Factory Fun
Diamonds Club
Jamaica
Power Grid
Roma

I wish I had never played Agricola or Tichu.
(which isn't entirely true, I just want to know why everyone else
loves Agricola and why I don't get that feeling from it)
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