I think Prophecy is a fine game, and among the Adventure-style board
games available, I think it's better than many such as Talisman
(although to my taste not quite as fun as WoW:TBG).

However, it doesn't feel like a Chivatl game. It doesn't really have
any of his trademark wackiness, or even much in the way of new
original mechanics. It's not a bad game, but if you are a Vlaada fan
because you love Galaxy Tucker, Space Alert, and Dungeon Lords, don't
expect the same zaniness here.

On Aug 16, 11:29 pm, Brian <[email protected]> wrote:
> While Vlaada is my favorite designer, I think Prophecy is his weakest
> game. Its a fantasy quest game that has a lot in common with good ol'
> Talisman, but there's a lot more control in terms of movement. There's
> a very interesting system of building up skills, and less random
> hosage in the events. That's all pretty good, but the game runs pretty
> long and towards the end its hard to do much to keep powering up your
> character.
>
> Probably better if you plan on playing with only 2-3 players; I think
> it would really drag with more than that.
>
> The Dragon Realm expansion adds a co-op version, if that's to your
> taste, but it doesn't feel well implemented. Plus, the expansion has
> some major misprints; one of the dragon paths is printed wrong, and
> there aren't enough race cards.
>
> If you don't have an old fashioned style adventure game, this could be
> a solid choice. If you've already got and like Talisman, Return of the
> Heroes, Runebound or one of the WoW games this may be redudnant.

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