Prophecy is, unfortunately, tedious and repetitive. In addition, it's
tedious and repetitive.

Neat ideas, but the encounters aren't interesting enough to justify
its play time.

Cheers,
Merric

On Aug 17, 2:51 pm, Grudunza <[email protected]> wrote:
> I got on an adventure kick about a year ago and picked up Runebound,
> Prophecy and Return of the Heroes.  I've since traded them all away,
> but I really thought ROTH was the best of those three.  Prophecy
> seemed clever in some ways but also kind of tedious... sort of in the
> way that Monopoly becomes tedious after a while.  Not that it's like
> Monopoly at all, but it strangely gave me the same kind of tedious
> feeling to play it.  Hard to explain, specifically, but it seemed to
> take a while to get anything interesting going and didn't seem all
> that compelling to do so.  I know a lot of people love it and praise
> it, so I was disappointed.  But anyway, that's my feeling about it.

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