What hooks have you got so far?

Obviously with Jeeves & Wooster, the classic is girl trouble, whether
it's Wooster's friends (or, in rare cases, himself) head-over-heels
for a girl, a girl head-over-heels for a (sometimes-reluctant) fellow,
or the ever-present Aunt Trouble.

I quite like the idea of adapting some of the stories to a space
setting. When Wooster is asked to steal an antique silver cow creamer
from a nemesis of his uncle for instance, could work quite well on
board a space-ship, with no-where to run from the inevitable
consequences.

On May 6, 1:24 pm, Hida Mann <[email protected]>
wrote:
> So, just before we went down I posted about my game for tonight:
> Jeeves and Wooster in Space.
>
> Anyone want to throw some more plot hooks out there just in case this
> spins out into a campaign?

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