Tonight's adventure sees Aunt Agatha call for help when our Wooster
equivalent's cousin falls in love with a Martian prince. Her father is
very disapproving of Martians. The PCs either have to talk her out of
it or prove to him that Martians are good folk after all.

The group consists of A Wooster-esque man of leisure, his trusty
manservant (whose name is Batman - what? It's period appropriate,
right?) and his cousin, a crazy inventor who has turned himself
invisible and can't revert...

No other hooks as yet, but there's no shortage of source material...

On May 6, 1:57 pm, Nick Bronson <[email protected]> wrote:
> What hooks have you got so far?
>
> Obviously with Jeeves & Wooster, the classic is girl trouble, whether
> it's Wooster's friends (or, in rare cases, himself) head-over-heels
> for a girl, a girl head-over-heels for a (sometimes-reluctant) fellow,
> or the ever-present Aunt Trouble.
>
> I quite like the idea of adapting some of the stories to a space
> setting. When Wooster is asked to steal an antique silver cow creamer
> from a nemesis of his uncle for instance, could work quite well on
> board a space-ship, with no-where to run from the inevitable
> consequences.
>
> On May 6, 1:24 pm, Hida Mann <[email protected]>
> wrote:
>
>
>
>
>
>
>
> > So, just before we went down I posted about my game for tonight:
> > Jeeves and Wooster in Space.
>
> > Anyone want to throw some more plot hooks out there just in case this
> > spins out into a campaign?

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