I'm feeling the main Combat, hit your opponent enough times to win, is bit of a bland and uninspired win condition and likely will have my CCG fall into a similar vein to MTG. So I'm looking for other ideas for Win Conditions, my current though is this Resource Control idea draft below.
What this new thought was each player starts off with Core's or Chip cards. That have some form of X Balance Value themselves and that you have to aim to decrease the BV of that Core to a negative value, at which point you control it. Your opponent can of course reclaim it by returning it to a PBV. Then basically, the game goes on like that, whoever either has the most Core's by the end of the game or has overtaken all of the Core's wins. (The Core's might have effects themselves, maybe even two, one active under the owner and the other active under the opponent, who then, keeping in line with the theme, has some influence over your opponent's actions. Of course this is just one idea but I wonder if anyone had suggestions for other Win Conditions I could look at? -- You received this message because you are subscribed to the Google Groups "BGG Down" group. To view this discussion on the web visit https://groups.google.com/d/msg/bgg_down/-/INoeROMTfA8J. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/bgg_down?hl=en.
