I'm feeling the main Combat, hit your opponent enough times to win, is bit 
of a bland and uninspired win condition and likely will have my CCG fall 
into a similar vein to MTG. So I'm looking for other ideas for Win 
Conditions, my current though is this Resource Control idea draft below.

What this new thought was each player starts off with Core's or Chip cards. 
That have some form of X Balance Value themselves and that you have to aim 
to decrease the BV of that Core to a negative value, at which point you 
control it. Your opponent can of course reclaim it by returning it to a 
PBV. Then basically, the game goes on like that, whoever either has the 
most Core's by the end of the game or has overtaken all of the Core's wins. 
(The Core's might have effects themselves, maybe even two, one active under 
the owner and the other active under the opponent, who then, keeping in 
line with the theme, has some influence over your opponent's actions.

Of course this is just one idea but I wonder if anyone had suggestions for 
other Win Conditions I could look at?

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