Are you sure? I don't see libGL in its dependencies. And AFAIK none of  
us has ever encountered this problem. What kind of system are you  
compiling on?

Christiaan

On 23 Aug 2008, at 7:36 AM, Mark Aufflick wrote:

> Hi all,
>
> FYI (which I should probably post to a suitable yaz list as well),
> after a full svn up, clean all, build cycle today I found that yaz
> failed to link with the familiar libGL.dylib cycular issue. For those
> not familiar with this "feature" of the current osx ld, see
> http://developer.apple.com/qa/qa2007/qa1567.html
>
> Anyhoo, the solution is to add the following to the "Other Linker
> Flags" of the yaz target in
> vendorsrc/indexdata/yaz/objc/yaz.xcodeproj:
>
> -dylib_file /System/Library/Frameworks/OpenGL.framework/Versions/A/ 
> Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/ 
> Versions/A/Libraries/libGL.dylib
>
> Cheers,
>
> /Mark
>
> -- 
> Mark Aufflick
> contact info at http://mark.aufflick.com/about/contact
>
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