I thought it was strange too. I'm on a PPC 10.5 box. You will never
see the issue if you don't have X11 installed.

otool confirms that the built library does not link against it, so
there is some oddity that causes it to be considered by the linker
even though it is not needed.

No big deal though, just thought I'd mention it in case anyone else
gets the same issue.

On Sat, Aug 23, 2008 at 8:22 PM, Christiaan Hofman <[EMAIL PROTECTED]> wrote:
> Are you sure? I don't see libGL in its dependencies. And AFAIK none of
> us has ever encountered this problem. What kind of system are you
> compiling on?
>
> Christiaan
>
> On 23 Aug 2008, at 7:36 AM, Mark Aufflick wrote:
>
>> Hi all,
>>
>> FYI (which I should probably post to a suitable yaz list as well),
>> after a full svn up, clean all, build cycle today I found that yaz
>> failed to link with the familiar libGL.dylib cycular issue. For those
>> not familiar with this "feature" of the current osx ld, see
>> http://developer.apple.com/qa/qa2007/qa1567.html
>>
>> Anyhoo, the solution is to add the following to the "Other Linker
>> Flags" of the yaz target in
>> vendorsrc/indexdata/yaz/objc/yaz.xcodeproj:
>>
>> -dylib_file /System/Library/Frameworks/OpenGL.framework/Versions/A/
>> Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/
>> Versions/A/Libraries/libGL.dylib
>>
>> Cheers,
>>
>> /Mark
>>
>> --
>> Mark Aufflick
>> contact info at http://mark.aufflick.com/about/contact
>>
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-- 
Mark Aufflick
 contact info at http://mark.aufflick.com/about/contact

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