Thanks! It does work! The X Error message about bad glx context is still
there though, but not crashes.
It is usable now, which is great. However, a question of expected
behaviour remains :) When I scale dialog with mouse, I expect the size
change is reflected i the code, which does not happen. Do I have wrong
expectations?
Thanks!
--
Sergey
---------------------------------------------------------------------
To unsubscribe, e-mail: [EMAIL PROTECTED]
For additional commands, e-mail: [EMAIL PROTECTED]