On Sonntag 09 Dezember 2007, Sergey M Plis wrote: > Thanks! It does work! The X Error message about bad glx context is > still there though, but not crashes.
I've solved that as well now. > It is usable now, which is great. However, a question of expected > behaviour remains :) When I scale dialog with mouse, I expect the > size change is reflected i the code, which does not happen. Do I have > wrong expectations? Wrong expectations: Dialogs find their "right" size themselves, and the scaling only helps you to see how it will behave when scaled. -- Bernd Paysan "If you want it done right, you have to do it yourself" http://www.jwdt.com/~paysan/
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