On Sonntag 09 Dezember 2007, Sergey M Plis wrote:
> Thanks! It does work! The X Error message about bad glx context is
> still there though, but not crashes.

I've solved that as well now.

> It is usable now, which is great. However, a question of expected
> behaviour remains :) When I scale dialog with mouse, I expect the
> size change is reflected i the code, which does not happen. Do I have
> wrong expectations?

Wrong expectations: Dialogs find their "right" size themselves, and the 
scaling only helps you to see how it will behave when scaled.

-- 
Bernd Paysan
"If you want it done right, you have to do it yourself"
http://www.jwdt.com/~paysan/

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