:"Matthew Pocock" <[EMAIL PROTECTED]> said:-
>
> If the Graphics2D was added to SequenceRenderContext, then this
> interface becomes all the information necisary to do prety much
> everything. Normal AWT components have access to the graphics object via
> API, but our ultra-light-weight renderers don't.
>
> The paint methods would obviously change as you no longer need to
> explicitly pass in the Graphics2D argument.
>
> Do you fell confident enough to roll this change through yourself?
>
I don't think I'm sufficiently up to speed with the Tao of Java yet to be
confident of getting it right. (There's still residual FORTRAN in my
bloodstream....) I take it it isn;t adding a class variable holding the
Graphics2D object but inheriting it from a different class within the awt
hierarchy or something like that?
Could I leave this to you?
Regards,
David Huen. Dept. of Genetics, Univ. of Cambridge
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