Bitcoin Developers,

The Third CTV meeting was held earlier today (Tuesday February 8th, 2022).
You can find the meeting log here:
https://gnusha.org/ctv-bip-review/2022-02-08.log

A best-effort summary:

- Not much new to report on the Bounty
- Non Interactive Lightning Channel Opens
  Non interactive lightning Channel opens seems to work!
  There are questions around being able operate a channel in a "unipolar"
way for routing with the receiver's key offline, as HTLCs might require
sync revocation. This is orthogonal to the opening of the channels.
- DLCs w/ CTV
  DLCs built with CTV does seem to be a "key enabler" for DLCs.
  The non interactivity provides a dramatic speedup (30x - 300x depending
on multi-oracle setup)
  Changes the client/server setup enable new use cases to explore, and
simplify the spec substantially.
  Backfilling lets clients commit to the DLC faster and lazily backfill at
cost of state storage.
  For M-N oracles, precompiling N choose M groups + musig'ing the
attestation points can possibly save some witness space because
log2(N)*32 + N*32 > log2(N*(N choose M))*32 for many values of N and M.
- Pathcoin
  Not well understood yet concretely.
  Seems like the API of a "a coin that 1-of-N can spend" shared by N is
new/unique and not something LN can do (which always requires N online to
sign txns)
  Binary expansion of coins could allow arbitrary value transfer (binary
expansion can live in a CTV tree too).
  Best way to think of Pathcoin at this point is an important theoretical
result that should open up new exploration/improvement
- TXHash
  Main concerns: more complexity, potential for recursion, script size
overhead
- Soft Forks, Generally
  Big question: Are the fork processes themselves (e.g., BIP9/8/ST
activiations) riskier than the upgrades (CTV)?
  On the one hand, validation rules are something we have to live with
forever so they should be riskier. Soft fork rules and coordination might
be bad, but after activation they go away.
  On the other hand, we can "prove" a technical upgrade correct, but
soft-fork signalling requires unprovable user behavior and coordination
(e.g., actually upgrading).
  If you perceive the forking mechanism as high risk, it makes sense to
make the upgrades have as much content as possible since you need to
justify the high risk.
  If you perceive the forking mechanism as low risk, it is fine to make the
upgrades smaller and easier to prove safe since there's not a high cost to
forking.
- Elements CTV Emulation
  Seems to be workable.
  Questionable if any of the use cases one might want CTV for (Lightning,
DLCs, Vaults) would have much demand on Liquid today.

Feel free to correct me where I've not represented perspectives decently,
as always the logs are the only true summary.

Best,

Jeremy

--
@JeremyRubin <https://twitter.com/JeremyRubin>
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