This is from my friend for "Executive Level Technical Director for
Console Action-Adventure Game Developer". The company is in San
Francisco. Please email me if you are interested or know anyone that
might fit the position.
cheers,
sach
Begin forwarded message:
> From: Mary Margaret Walker
> Date: 2004年9月10日 9:15:11:GMT-07:00
> To: sach <[EMAIL PROTECTED]>
> Subject: Executive Level Technical Director - FOLLOW UP
>
> Hey Sach: Cool! Thanks so much for your email back.
>
> The company will absolutely relocate the right person. I've pasted in
> the full
> job description below.
>
> Please encourage anyone you think is appropriate to send me the latest
> version
> of their resume in Word. I will NOT send their resume anywhere
> without their
> permission.
>
> Best! M&M
>
>
> Executive Level Technical Director for Console Action-Adventure Game
> Developer
>
> We are looking for an experienced executive level technical director
> to lead
> the company~s engineering effort on our next generation of console
> action
> adventure games, our adoption of PSP, and our transition to PS3 and
> Xbox2.
>
> We want to maintain and enhance our position on the leading edge of
> console
> game technical design, and the successful candidate will use his or her
> cutting-edge technical skills to organize and lead that initiative.
> He or she
> is also expected to be a hands-on programmer who is intimately
> familiar with
> the technical issues faced by the engineers on our staff.
>
> We work on major licensed video games, often tied to major Hollywood
> motion
> pictures with tight schedule requirements. We are currently in
> pre-production
> on a console action-adventure, and we~re about to start our first PSP
> title.
> We~re also preparing the strategic and technical foundations for the
> transition
> to the next generation console platforms. When AAA projects are
> available, the
> company runs two large scale cross-platform development teams, with
> art and
> audio developed both internally and by external studios.
>
> The company is committed to maintaining and growing its proprietary
> engine and
> tools suite, which currently is a key component of our ~best in class~
> technical position. We introduce new game features, often unique to
> our
> titles, on every product cycle, all while maintaining top polygon
> display rates
> that our creative teams use to create stunning game experiences. This
> provides
> key differentiations for every product.
>
> The studio Technical Director is an executive level position and
> serves as part
> of the company~s management team. Strategic projects this individual
> will lead
> during the coming year include:
>
> ~ Develop a detailed plan for migrating our current engine and tools
> suite to
> PS3 and Xbox2, while maintaining our position on ~the short list of
> the best
> console technology developers in the world.~
>
> ~ Evaluate our current technology, pipelines and processes. Working
> with our
> lead programmers and technical directors, review and update the planned
> technology enhancements for our current round of PS2 and Xbox titles to
> maximize quality and our ~best in class~ technical position.
>
> ~ Continue and enhance the company~s plans for initiating development
> on PSP.
> The studio~s first PSP title is planned for release in mid-2005.
>
> ~ Maintain and expand the company~s contacts with key tools and
> technology
> suppliers, platform manufacturer technical teams, and other potential
> allies
> and suppliers.
>
> Ongoing product development management duties include:
>
> ~ Supervise the technical development of all our titles, working
> closely with
> the projects~ producers and the company Art Director, Audio Director
> and Design
> Director. As part of the project management team, participate in
> making
> optimal trade-offs between features, budget, schedule and resources to
> produce
> top quality products on schedule.
>
> ~ Work closely with project producers and key technical staff to plan,
> schedule
> and budget the technical elements of each studio project. Provide
> feedback on
> plans of other disciplines during evolution of final plan.
>
> ~ Monitor progress of each project~s technical elements during
> development, and
> work with producer and project leaders to modify and enhance plans to
> maintain
> schedule, correct errors, exploit opportunities, and produce the
> highest
> possible project quality at ship.
>
> ~ Serve as part of the front line technical team (most often as project
> Technical Director) on one of our two titles, working as part of the
> creative
> management team that guides development of the game.
>
> ~ Manage and mentor the project assignment and professional
> development of the
> company~s technical staff. Responsible for approving all team member
> reviews
> in the craft, recommending individual compensation, recommending
> individual and
> group training.
>
> ~ Guide the evolution of the company~s core technology, engine and
> tools, and
> the adaptation/enhancement of those assets during console hardware
> generation
> transitions. Maintain and enhance current market leader position.
>
> ~ Evaluate commercial software development tools on an ongoing basis.
> Recommend adoption of new tools, evaluate ~buy or build~ choices and
> recommend
> action, etc.
>
> Key qualifications and desired experience:
>
> ~ Strong C++ experience, including both individual and leadership
> roles on
> shipped high quality console games.
>
> ~ Capable of coding on a project at a high level of competency if
> called upon
> to do so.
>
> ~ Deep knowledge and understanding of current generation consoles,
> with special
> emphasis on PS2 architecture and performance. Demonstrated ability to
> develop
> similar expertise in new systems in a timely manner.
>
> ~ Experience in the development of pipelines, tools and engines; and
> experience
> with scripting languages.
>
> ~ Deep experience in planning, scheduling and budgeting the technical
> components of major games.
>
> ~ Multiplayer experience is a major plus.
>
> ~ A minimum of ten years of programming experience are desired, with
> five years
> in significant management or leadership positions.
>
> The successful candidate will have a true passion for games and an
> upbeat,
> positive work ethic. Strong verbal and written communications skills
> are
> required, and experience in a software engine-based development
> environment is
> strongly desired.
>
> We have earned a reputation as the developer of some of the best
> action games
> available today, powered by our own proprietary technology. Our games
> consistently receive industry-wide recognition for the power and
> performance of
> our engines and tool sets, and we are constantly striving to improve
> them in
> order to facilitate the creation of even more amazing titles. We've
> built our
> team over the last 15 years by finding the best people and providing
> them with
> unique and creative career challenges. We pay competitive salaries,
> have strong
> benefits, and offer stock options to team members. If you're looking
> for a
> team atmosphere where high standards are respected and contributions
> are
> recognized, we would like to talk to you.
>
>
>
>
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