Here's a short one for all you BlackBox hackers listening in:
My patch to get "onto current workspace" is almost working besides of o=
ne
little problem. The window does not show.
It's moved to current workspace allright, and if I shift workspace and
go back - the window is there, and it everything is fine. Which method
should be invoked so the window is actually painted?
The file I have been tampering with, is attached. All I have added is
the reaction to button=3D=3D2.
/Mads Martin
--=20
Mads Martin J=F8rgensen
Stud. Scient. Dat/Chem
E-Mail: [EMAIL PROTECTED]
URL: http://mmj.dk
// Clientmenu.cc for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes ([EMAIL PROTECTED])
//
// Permission is hereby granted, free of charge, to any person obtainin=
g a
// copy of this software and associated documentation files (the "Softw=
are"),
// to deal in the Software without restriction, including without limit=
ation
// the rights to use, copy, modify, merge, publish, distribute, sublice=
nse,
// and/or sell copies of the Software, and to permit persons to whom th=
e
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be inclu=
ded in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPR=
ESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL=
ITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT S=
HALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR=
OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARIS=
ING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// stupid macros needed to access some functions in version 2 of the GN=
U C
// library
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif // _GNU_SOURCE
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif // HAVE_CONFIG_H
#include "blackbox.hh"
#include "Clientmenu.hh"
#include "Screen.hh"
#include "Window.hh"
#include "Workspace.hh"
#include "Workspacemenu.hh"
Clientmenu::Clientmenu(Workspace *ws) : Basemenu(ws->getScreen()) {
wkspc =3D ws;
screen =3D wkspc->getScreen();
setInternalMenu();
}
void Clientmenu::itemSelected(int button, int index) {
if (button =3D=3D 1) {
if (index >=3D 0 && index < wkspc->getCount()) {
if (! wkspc->isCurrent()) wkspc->setCurrent();
BlackboxWindow *win =3D wkspc->getWindow(index);
if (win) {
wkspc->raiseWindow(win);
win->setInputFocus();
}
}
if (! (screen->getWorkspacemenu()->isTorn() || isTorn()))
hide();
}
if (button =3D=3D 2) {
Workspace *cur_wkspc =3D screen->getCurrentWorkspace();
if (index >=3D 0 && index < wkspc->getCount()) {
if (!wkspc->isCurrent()) {=20
BlackboxWindow *win =3D wkspc->getWindow(index);
if(win){
screen->reassociateWindow(win, cur_wkspc->getWorkspaceID(), T=
rue);
win->setInputFocus();
cur_wkspc->raiseWindow(win);
}
}
}
if (! (screen->getWorkspacemenu()->isTorn() || isTorn()))
hide();
}
}