#13581: mesa-20.1.0 (wait for 20.1.1)
-------------------------+------------------------
 Reporter:  renodr       |       Owner:  blfs-book
     Type:  enhancement  |      Status:  new
 Priority:  normal       |   Milestone:  9.2
Component:  BOOK         |     Version:  SVN
 Severity:  normal       |  Resolution:
 Keywords:               |
-------------------------+------------------------
Changes (by renodr):

 * milestone:  hold => 9.2


Comment:

 20.1.1 is now released

 {{{


 Hi all,

 I'd like to announce Mesa 20.1.1, the first bugfix release for the 20.1
 branch.

 We have a good number of fixes in here, including for that issue I
 mentioned
 last time affecting Unreal Engine 4 games on i965.

 Overall the release is in a good shape, no big issue known at this point
 so things are looking good, but if you do find an issue make sure to
 report it:
 https://gitlab.freedesktop.org/mesa/mesa/-/issues

 The next bugfix release is planned for 2 weeks from now, on 2020-06-24.

 Cheers,
 Eric

 ---

 Alyssa Rosenzweig (1):
       pan/bi: Fix emit_if successor assignment

 Andrii Simiklit (1):
       glsl: fix crash on glsl macro redefinition

 Charmaine Lee (1):
       llvmpipe: do not enable tessellation shader without llvm coroutines
 support

 Clément Guérin (1):
       radv: Always expose non-visible local memory type on dedicated GPUs

 Danylo Piliaiev (3):
       glsl: Don't replace lrp pattern with lrp if arguments are not floats
       glsl: inline functions with unsupported return type before
 converting to nir
       i965: Work around incorrect usage of glDrawRangeElements in UE4

 Dave Airlie (1):
       llvmpipe: move coroutines out of noopt case

 Dylan Baker (1):
       vulkan-overlay/meson: use install_data instead of configure_file

 Eric Engestrom (7):
       docs/relnotes add sha256 sums to 20.1.0
       docs: drop new_features.txt
       .pick_status.json: Update to
 3a1a40b4431d505fa6487cd012ddb4b64387aee5
       glapi: remove deprecated .getchildren() that has been replace with
 an iterator
       intel: fix gen_sort_tags.py
       docs: Add release notes for 20.1.1
       VERSION: bump to 20.1.1 release

 Erik Faye-Lund (2):
       zink: Use store_dest_raw instead of storing an uint
       nir: reuse existing psiz-variable

 Gert Wollny (1):
       nir: lower_tex: Don't normalize coordinates for TXF with RECT

 Ilia Mirkin (1):
       nouveau: allow invalidating coherent/persistent buffer backings

 Jason Ekstrand (2):
       intel/vec4: Stomp the return type of RESINFO to UINT32
       intel/fs: Fix unused texture coordinate zeroing on Gen4-5

 Jonathan Marek (1):
       freedreno/a6xx: use nonbinning VS when GS is used

 Lionel Landwerlin (4):
       iris: fix BO destruction in error path
       i965: don't forget to set screen on duped image
       i965: fix export of GEM handles
       iris: fix export of GEM handles

 Marek Olšák (1):
       radeonsi: add a hack to disable TRUNC_COORD for shadow samplers

 Neha Bhende (1):
       util: Initialize pipe_shader_state for passthrough and transform
 shaders

 Peter Seiderer (3):
       vc4_bufmgr: fix time_t printf
       pan_bo.h: add time.h include for time_t
       v3d_bufmgr: fix time_t printf

 Pierre-Eric Pelloux-Prayer (3):
       winsys/radeon: do not cast bo->va as void*
       ac/surface: set SCANOUT if surf->is_displayable
       ac/surface: fix epitch when modifying surf_pitch

 Rhys Perry (4):
       aco: fix interaction with 3f branch workaround and p_constaddr
       aco: consider SDWA during value numbering
       aco: check instruction format before waiting for a previous SMEM
 store
       aco: preserve more fields when combining additions into SMEM

 Rob Clark (1):
       freedreno/computerator: fix missing dependency on generated header

 Samuel Pitoiset (5):
       spirv,radv,anv: implement no-op VK_GOOGLE_user_type
       aco: fix register allocation for subdword instructions on GFX10
       radv: enable zero VRAM for Doom Eternal
       radv: enable zero VRAM for all VKD3D (DX12->VK) games
       nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads

 Satyeshwar Singh (1):
       intel/dev: Don't consider all TGL SKUs as GT1 only

 Timothy Arceri (2):
       radv: fix regression with builtin cache
       glsl: fix potential slow compile times for
 GLSLOptimizeConservatively

 Vinson Lee (8):
       pan/bi: Initialize struct fma_op_info member extended.
       zink: Check fopen result.
       etnaviv: Fix memory leak on error path.
       r300g: Remove extra printf format specifiers.
       vdpau: Fix wrong calloc sizeof argument.
       mesa: Fix NetBSD compiler macro.
       intel/genxml: Migrate from deprecated xml.etree.ElementTree
 getchildren.
       Switch from cElementTree to ElementTree.

 git tag: mesa-20.1.1

 https://mesa.freedesktop.org/archive/mesa-20.1.1.tar.xz
 SHA256: 3ea6e46ea7881c656f7b4724639eaa4672d4e0e0b70869651e8f955ebae3d476
 mesa-20.1.1.tar.xz
 SHA512:
 
a8ae02915305488e5e0d8c104da73df1cdd61ab0b5c5d27a6851c418d25a2c9beeea9cddf93a341afa63cec52d356fe68b194c8c36e78c26f66fa884fc27f147
 mesa-20.1.1.tar.xz
 PGP:  https://mesa.freedesktop.org/archive/mesa-20.1.1.tar.xz.sig

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 https://lists.freedesktop.org/mailman/listinfo/mesa-announce
 }}}

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