On Sun, Jul 4, 2010 at 5:05 PM, Dan McGhee <[email protected]> wrote:
> I could build a CLFS-Multilib system and try to compile the "newer"
> packages from LFS.  But that smacks of not "following the book" for
> either build. Is there a place I can go for notes, work arounds or
> patches for packages in BLFS that don't play well in 64 bit?
I've done 64-bit system for some good expermentation, and really, the
only package(s) in BLFS that don't play nice with 64-bit systems are
NSS/NSPR. But that can be fixed easilly by adding --enable-64bit to
NSPR's configure, and by exporting USE_64=1 in the various export
steps for NSS. But, outside of BLFS, you'll probally see packages that
use YASM instead of NASM, and I know for a fact that ZSNES (an SNES
emulator) dosen't build on Pure64 systems, and if you need to watch
Flash videos (eg: Youtube, but they are gradually phasing out Flash
support by using VP8/WebM, a movement that I highly encourage, but
only nightly builds of Firefox/Chromium support it), unless you use
Gnash (which is still in beta state), you're screwed, since Adobe is
temporally stopping development of the 64-bit Flash plugin.

Other than that, you should be fine building 64-bit systems.


-- 
William Immendorf
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