Ken Moffat wrote:
> On Mon, Jun 17, 2013 at 08:58:00PM -0500, Bruce Dubbs wrote:
>> I'm having a problem with YouTube audio on some urls but not others.
>> I'm using libgnashplugin.so as a plugin to SeaMonkey.

>   Your html.png appears to have the normal controls.

OK, but I don't seem to have a volume control like flash/gnash.  Only a 
mute button.

>   I would have thought that you must be using libvpx (either the
> shipped version, or the system version) to get the html5 video to
> appear.

Yes, I built that before SeaMonkey.

>   Youtube html5 uses VP8 for video and vorbis for audio.

That's useful to know.  I do have libvorbis, but looking at logs, it 
appears I built that after SeaMonkey.

>   Firefox ships libvorbis in media/ (along with a great many other
> things including libogg and libtheora) and there doesn't seem any
> option to disable the shipped versions.  I assume seamonkey is
> similar.

Yes. the log has:

make -C media/libvorbis export

and other related entries.

>   I always install a bunch of media libs by the time I build firefox,
> but I suspect that everything except libvpx and alsa probably gets
> ignored by ff.  Which doesn't explain why you have no sound.
>
>   If you use pulse - is it possible that html5 audio is being routed
> differently from flash audio, and muted ? (I've no idea *how*
> pulse works).

Yes, I am using pulseaudio.  Perhaps I can see if there is a way to log 
activities.

> For alsa, I would just suggest unmuting everything
> and turning it all to 11 - but I don't recall any situations where
> only some audio types worked, except when libraries were missing.

I just tried that without success.

>   Sorry, I've no useful ideas.

Actually, there were some useful ideas there.  They just didn't work for 
me.  Right now I'm building ff-21.  It takes a long time, so I'll try it 
tomorrow.  I suppose I could also try downloading a binary just to see 
if that works.

I was going to do a full build on my development system soon.  I'll up 
the priority of ff there.  That's a64-bit system and more current audio 
packages may help.

Thanks for the input.

   -- Bruce


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