Is their a audio version of age of empires?

Kenny
On 2/10/2018 12:35 PM, Justin Jones wrote:
Perhaps some sort of turn-based strategy game, e.g. empire building of
some sort or another. To offer further clarifications:

1. You have an economy to manage
2. You would have to protect your existing territories
3. You would have to conquer other territories to expand your
influence/economy/military power
4. Maintain and upgrade a military force for said expansion/defensive actions

I am not sure that this would be the best example, but an Axis and
Allies (with modifications) might work. I am reluctant to provide
specifics at this stage, but would be more than happy to put my ideas
out on the table-when you are ready for them/find them of interest in
the first place.

On 2/10/18, Nick and Gemma Adamson <n...@ndadamson.com> wrote:
Hi All.
As you may know I develop audio games and currently have 3 titles I've
released over the last 6 years, check out www.ndadamson.com for Dotris,
Park
Boss, and Tube Sim.

I'm trying to come up with a new project that I can work on and I thought
I'd ask what area do players feel is lacking with in the audio games
community.
As a day job I'm a developer in a field which is not related to games at
all
so developing audio games is something I do for fun.
So I'm after your ideas. What is a type of game which you'd like to play
which there's not an audio game for?
Now that's quite a big question so I'm going to put some limits.
1.      I'm not after a whole game synopsis or script yet. A brief paragraph
is more than enough. Tell me just enough so I get the idea of the game or
the type of game you'd like to play.
2.      I'm not interested in rewriting an audio game that already exists.
That's not to say that if your idea has enough differences to something
that
already exists it won't be considered. For example, suggesting a "better
racing game" is a bit vague. You'd need to tell me why it's not the same as
topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free to
consider games from the past that are no longer available but what would
make it better.
3.      I'm not really interested in developing another first person shooter
or version of space invaders.
4.      I'm not really in to games that don't really have any skill to them.
That's not to say the concept of casual games shouldn't be suggested, but
I'd like to develop a game that has replay value and isn't something that
you'd play for 15 minutes before getting board of.
5.      Consider game genres. Think big, Think small, Think card games,
Think board games, Think simulator, think adventure games, think games that
tell a story, think games that don't, basically let your imagination run
wild, other than the couple of limits above, know idea is off the table.

For those who have played the games I've released are there any areas that
I
could improve on. I'm not after specific changes you'd like to see, it's
more of a general question, Better audio, more immersive, less repetitive,
more or less challenging. I'm looking for things that will help with future
developments. One of the things is I'm going to be moving away from BGT as
a
development environment, I think I've just about hit the limits of what it
can do.

There's no promises that any ideas will be taken forward, and don't expect
anything to be released in the next couple of weeks. Really what I'm hoping
will happen is that someone will suggest something and it'll grab my
attention and spark my imagination.

Thanks.
Nick.








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