That’s right, it’s a good trucker game. Not a good trucker simulator.

> On Feb 10, 2018, at 7:36 PM, Lisa Hayes <lhay...@internode.on.net> wrote:
> 
> Jim Kitchen has written a trucker game, very good one too.
> 
> -----Original Message----- From: Jordan Gallacher
> Sent: Sunday, February 11, 2018 10:12 AM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Coming up with ideas for a new game project.
> 
> Totally agree. A trucking sim would be great.  Also as I e-mailed you off 
> list, a transport tycoon or railroad tycoon or the other two ideas would be 
> good as well.
> Jordan
>> On Feb 10, 2018, at 3:55 PM, Joshua Tubbs <orin8...@gmail.com> wrote:
>> 
>> I think we need a realistic trucking simulator. Jim Kitchen’s Trucker 
>> doesn’t do it for me, as you don’t actually drive a truck, instead it’s just 
>> programmed by playing sounds and inputting numbers.
>> 
>> This simulator should be like Eurofly and use real map data from a source 
>> such as Open Street Maps, where the world is at our fingertips. I’m sure BGT 
>> won’t be able to pull the data from the Open Street Map API though, so I 
>> hope you switch to a language capable of doing that.
>> I also think we are getting more online games, but at present Swamp is the 
>> only one where you can team up with people on missions. With a trucking 
>> simulator, it’d be nice to communicate and interact with people online, 
>> whether that be buying food at truck stops or resting with them.
>> 
>> I don’t know how task dispatches would be generated, but when I think of 
>> “simulator” I’d like it to be as realistic as possible, no excuses unless 
>> you can’t get help programming a certain feature. For example, the Eurofly 
>> developer says it’s impossible to program some features to make flying more 
>> realistic. Okay, fine, I don’t expect to be flying airways and for you to 
>> map out every single airport in the world. But at least use feet for 
>> everything, as real pilots do, make ATC phraseology realistic and use all 
>> the frequencies and have coverage available worldwide, even though the tower 
>> voices may be the same a lot.
>> 
>> Which brings me to Tube Sim. There’s not a lot to do in it. Once you’re done 
>> with Driver School, you’ve got about 10-15 tasks to do, some of which are 
>> long sure. Once complete, that’s it. Then you’re just left with driving 
>> freely and that’s it.
>> So really, I think you should go for the trucking simulator, as simulators 
>> are honestly what’s truly lacking. Those and RPGs.
>> 
>>> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson <n...@ndadamson.com> 
>>> wrote:
>>> 
>>> Hi All.
>>> As you may know I develop audio games and currently have 3 titles I've
>>> released over the last 6 years, check out www.ndadamson.com for Dotris, Park
>>> Boss, and Tube Sim.
>>> 
>>> I'm trying to come up with a new project that I can work on and I thought
>>> I'd ask what area do players feel is lacking with in the audio games
>>> community.
>>> As a day job I'm a developer in a field which is not related to games at all
>>> so developing audio games is something I do for fun.
>>> So I'm after your ideas. What is a type of game which you'd like to play
>>> which there's not an audio game for?
>>> Now that's quite a big question so I'm going to put some limits.
>>> 1.    I'm not after a whole game synopsis or script yet. A brief paragraph
>>> is more than enough. Tell me just enough so I get the idea of the game or
>>> the type of game you'd like to play.
>>> 2.    I'm not interested in rewriting an audio game that already exists.
>>> That's not to say that if your idea has enough differences to something that
>>> already exists it won't be considered. For example, suggesting a "better
>>> racing game" is a bit vague. You'd need to tell me why it's not the same as
>>> topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free to
>>> consider games from the past that are no longer available but what would
>>> make it better.
>>> 3.    I'm not really interested in developing another first person shooter
>>> or version of space invaders.
>>> 4.    I'm not really in to games that don't really have any skill to them.
>>> That's not to say the concept of casual games shouldn't be suggested, but
>>> I'd like to develop a game that has replay value and isn't something that
>>> you'd play for 15 minutes before getting board of.
>>> 5.    Consider game genres. Think big, Think small, Think card games,
>>> Think board games, Think simulator, think adventure games, think games that
>>> tell a story, think games that don't, basically let your imagination run
>>> wild, other than the couple of limits above, know idea is off the table.
>>> 
>>> For those who have played the games I've released are there any areas that I
>>> could improve on. I'm not after specific changes you'd like to see, it's
>>> more of a general question, Better audio, more immersive, less repetitive,
>>> more or less challenging. I'm looking for things that will help with future
>>> developments. One of the things is I'm going to be moving away from BGT as a
>>> development environment, I think I've just about hit the limits of what it
>>> can do.
>>> 
>>> There's no promises that any ideas will be taken forward, and don't expect
>>> anything to be released in the next couple of weeks. Really what I'm hoping
>>> will happen is that someone will suggest something and it'll grab my
>>> attention and spark my imagination.
>>> 
>>> Thanks.
>>> Nick.
>>> 
>>> 
>>> 
>>> 
>> 
>> 
>> 
>> 
> 
> 
> 
> 
> 


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