Hi there,
Agreed. Seems odd that, for ages, the only really feasible platform to
develop audio games with was Windows. Then iOS came out and pretty much
took us all by surprise.
Unfortunately though, since I can't use touchscreens, there's a meriad
of different games I'm losing out on. Crafting Kingdom, the Night Jar,
Papa Sanga, Hatchy, and Zany, just to name a few. If they were ported to
Windows, I'm laughing.
Even on Windows though, I'm losing out, because I struggle with the
first-person games with all the angular and compass based movement, far
too easy to get lost. But that's a real shame because it means I can't
play a Hero's Call either, and from playthroughs I've heard, that's a
hell of a fine sounding game.
Also muds. Since they're text-based, they don't have the level of
reality to them that other games have. And while a lot of people seem to
be able to get something out of that by using Mush and scripts, I can't
seem to get mine to work. The good thing about those though, is that
they're online based, so as long as you have a client, the platform
doesn't matter. No porting required.
So at the moment, I'm pretty much still occupying my time with BK3,
Manamon and Crazy Party, which are the three best games that I've found
that I can actually play.
I've always said that Windows audio gamers are pretty much lacking in
simulations, and if I ever do manage to get the skills to develop games
outside of BGT and I can get my backside back into it, that'll be my
priority. Having said that, I do also have a lot of plans for other
types of games that I feel could do with a lot more exploration and
experimentation.
I would like to go down the cross platform route, not sure how easy that
would be, especially since I've pretty much vowed not to touch
JavaScript. At least not for games. In my view, it was just never
designed for it. Far too slow and clunky. Not only that but I've
discovered that cross-platform programming needs a lot of advanced
software engineering skills that self-taught programmers have, for the
most part, never experienced.
Cheers,
Damien.
On 22/08/2018 05:08 PM, Josh Kennedy wrote:
where is android? if you just develop for iPhone, brailleNote touch
users, and SmartVision2 users get left out.
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