You wrote:
Response: I am glad that there are so many of them. If you don’t like
them, skip them. There are, however, people who get a lot of fun from
the variety of games available. Do you have the same complaint about
Jim Kitchen’s set of games? I say, the wider the selection, the
better. There are a lot of blind gamers who still feel that there are
not enough
accessible games. I am one of them.
My Response: The difference is that Jim Kitchens games have a main menu
and you can now download them all in one shot - thus not requiring 50
plus listed programs to scroll through. They're also free to play, which
is a pretty key point to make here - blindfold games essentially
requires you to pay to play. Sure, it looks free, but that price
increases exponentially over time. Jim Kitchen's games were also not
required to adhere to guidelines set out - nor did he play up the blind
card like Marty did - when told by apple to make his games have a
centralized main menu in one app - or at least be categorized better,
and this is by far my biggest issue and why I refuse to put money in his
pockets.
Regarding the more audiogames point, I couldn't agree more with you.
However there is a difference between being honest and making 70 plus
games ((((and most hardly able to be played unless money is spent). When
all is said and done, why not make a monthly subscription for unlimited
coins throughout all games? I'd more than happily pay that, it is a
revenue that can only increase over time. But what do I know?
Response: $5 or $10 for the entire set?? I would say that you are just
the opposite of what you think of Marty’s prices. You are insanely
stingy, wanting to spend far less than they are worth. In actuality,
Marty got the opinions of beta testers, of which there are quite a
number, as to what a fair price would be for each game. And here is a
key point; the games are sold separately rather than a single package.
This actually kept the price down. If you buy the full package for one
game, the price is fair. You choose which one or ones you like, and pay
a fair price for each. Your complaint would fall on deaf ears if a
mainstream company produced a new version of a popular game once a year
over a 10 year period and you griped about the cost of a set containing
all 10 fairly priced individual games. You are expecting Marty to offer
over 70 games for what a single low priced game would cost. In short,
this is totally ridiculous on your part.
Response: RS games does not have 70 games. It has at most 25 - 30. The
client is free on the pc. You failed to mention that. If a mainstream
company released a game that was free, a free version would come out for
a mobile device. If the game was paid to begin with, a much discounted
version for existing customers would likely be available for purchase.
I don't mind paying a price for the programming costs - nothing is free
- but I fail to see how this price scheme benefits the consumer who
wants all games. It doesn't appear to be very discounted - again, I'd
have less of an issue if it were.
I suppose I'm just not a fan of the company and the way that he conducts
business. I more than happily bought a hero's call, for example - and
despite the company being quite up in the air right now, I would do it
again. I'll likely buy golden gun when it is available for purchase. I
enjoy supporting audiogame developers when they're honest, fair, and not
playing themselves up to be the victim.
Again, I have my opinion, you have yours. I'd more than happily pay
$40-50 for a racing game that was in depth had a story (unlockables,
realism, etc).
Tyler
On 2019-02-03 4:33 p.m., Charles Rivard wrote:
Here is your message, along with why I totally disagree with your
statements:
This is almost like the blindfold games (which I still boycott and
always will) for not following apple's guidelines.
Response: If you followed the battle between Marty Schultz and Apple,
and you did so with an open mind, Marty’s reasoning was very sound.
In fact, Apple actually agreed that he was correct and allowed his
games to remain available through the app store.
There are too many blindfold games out there (and all of them
basically pay to play,
Response: I am glad that there are so many of them. If you don’t
like them, skip them. There are, however, people who get a lot of fun
from the variety of games available. Do you have the same complaint
about Jim Kitchen’s set of games? I say, the wider the selection, the
better. There are a lot of blind gamers who still feel that there are
not enough accessible games. I am one of them.
And the amount of money charged to play the entire catalogue of RS
games on an iPhone is unapologetically money hungry. It's free on the
computer - I can understand perhaps $5.00 for the entire set. Even $10.
Response: $5 or $10 for the entire set?? I would say that you are
just the opposite of what you think of Marty’s prices. You are
insanely stingy, wanting to spend far less than they are worth. In
actuality, Marty got the opinions of beta testers, of which there are
quite a number, as to what a fair price would be for each game. And
here is a key point; the games are sold separately rather than a
single package. This actually kept the price down. If you buy the
full package for one game, the price is fair. You choose which one or
ones you like, and pay a fair price for each. Your complaint would
fall on deaf ears if a mainstream company produced a new version of a
popular game once a year over a 10 year period and you griped about
the cost of a set containing all 10 fairly priced individual games.
You are expecting Marty to offer over 70 games for what a single low
priced game would cost. In short, this is totally ridiculous on your
part.
If you think you're finished, you! really! are! finished!!
*From:* Tyler Wood <mailto:[email protected]>
*Sent:* Saturday, February 02, 2019 6:02 PM
*To:* [email protected] <mailto:[email protected]>
*Subject:* Re: [blind-gamers] Play GoldGun Episode 1 for Free
Hi,
I seriously have to agree here.
Stop playing the blind card. I'm tired of it. And I'm blind.
We try and tell everyone else to set standards for accessibility. So
what's the trouble with actually getting a logo and title to display
on screen? Pretty hypocritical, don't you think?
This is almost like the blindfold games (which I still boycott and
always will) for not following apple's guidelines. There are too many
blindfold games out there (and all of them basically pay to play, in
theory). What is the big deal about categorizing them? No, we had to
play the blind card. And the amount of money charged to play the
entire catalogue of RS games on an iPhone is unapologetically money
hungry. It's free on the computer - I can understand perhaps $5.00 for
the entire set. Even $10.
Anyway, just my $.02, which is probably getting off the topic. I
apologize. I also just had to rant a little there because this is
getting ridiculous.
On 2019-02-02 5:51 p.m., marcio via Groups.Io wrote:
Eleanor,
Where can I find the games that you made? I got interested to try them.
Cheers,
Marcio
Follow me on Twitter <https://twitter.com/firirinfonfon>
Em 02/02/2019 20:58, Eleanor escreveu:
Sighted folk (and I am one) frequently play with the sound turned
off to prevent disturbing others that are close by. They would not
hear anything and if they didn't see anything, they would think the
computer died or something like that. I have played audio games,
and we produced a number of blind accessible games, but we wanted
everyone to be able to play the games we made. Having a blank
screen would prevent anyone who has sound turned down from playing
because they would not know the game was there.
Eleanor Robinson
7-128 Software
On 2/1/2019 10:50 AM, lori duncan wrote:
That's why I said discrimination, would it kill sighted folks to
use their imaginations and their ears!
On 01/02/2019 11:37, Darren Duff wrote:
Well sure! it might just be an audio game where nothing is
happening on the screen. but you at least need a title and logo.
is it really such a big deal to follow a few simple guidelines folks?
Darren Duff.
Colossians 3:17 And whatever you do or say, do it as a representative of the
Lord Jesus, giving thanks through him to God the Father.
Check out my podcast here!
http://www.anchor.fm/theduffdomain
amateur radio station KK4AHX.
Follow me on twitter @darren_duff
friend me on face bookhttp://www.facebook.com/DarrenLDuff.
primary [email protected]
Mobile [email protected]
skype duffman31279
On 1/31/2019 4:55 PM, myTrueSound wrote:
Hi
Here David, from myTrueSound. We have faced some issues with the
review team of App Store. For few days they have been demanding
more and more things on our app, asking questions like, the game
doesn't work (our answer: it is an audio game, so nothing happens
on the screen, just turn the volume up), the visuals are not good
enough (our answer: it is an audio game and that is not an
important issue, but sure, we will improve the visual aspect of
the main menu), and the last why there is not a back button (our
answer: the back button is implemented with a double tap with two
fingers as in screen reader, which is more handy than a physical
back button, but yeah, ok, we will put it).
So all those things have affected the launch day. We are really
sorry about that. We have worked hard to get it done, but as
indie developers and neweys in this field, time took us by
surprise. However, we should be up in App Stores hopefully in 1
or 2 days, if they don't discover any new thing. Today we were
interviewed by the Blind Abilities podcast, so if you want to
listen the whole story, you could listen it there within some few
days.
On the mean time, if somebody wants to play it on Android, here
is the link
https://play.google.com/store/apps/details?id=com.myTrueSound.GoldGun
Regards
david
On Thu, 31 Jan 2019 at 23:45, lori duncan
<[email protected] <mailto:[email protected]>> wrote:
I don't see it either.
On 31/01/2019 20:22, Alex Stone wrote:
Liam, any idea when this is going to be available in the App
Store? If it is already, I can’t find it.
On 28 Jan 2019, at 11:51, Liam Erven <[email protected]
<mailto:[email protected]>> wrote:
Yes, but it’s not in the app store yet.
*From: *MariaRosa Chapman <mailto:[email protected]>
*Sent: *Monday, January 28, 2019 5:50 AM
*To: *[email protected] <mailto:[email protected]>
*Subject: *Re: [blind-gamers] Play GoldGun Episode 1 for Free
HI.
is the game just called golden gun?
thanks.
Maria
On 28 Jan 2019, at 4:48 am, myTrueSound
<[email protected]
<mailto:[email protected]>> wrote:
Hello dear friends and audio game players!
Only 4 days left to launch (31st January) and we bring
you good news!
We have decided to give Episode 1 of GoldGun completely
for free, so all of you can enjoy and get a feeling of
what is coming next. The game (read below Disclaimer)
can be played on 97 % of working iOS and Android mobile
devices, and will be available on App Store and Google
Play. If you can't find it there, look for the direct
link on our website https://www.mytruesound.com/games
which will appear once the game is on the stores.
Because the game is free, we hope to reach the 10000
downloads goal. This is necessary to show the game
industry and some few investors that there is really
huge potential for audiogames. Despite you like the
game or not, if nobody downloads it we won't be able to
address to them that there are millions of people
wishing to play audio games.
For more info about the game, read our Press Kit at
https://www.mytruesound.com/presskit
We appreciate you share this info in your social
network and to your friends.
Disclaimer:
1) We are facing some issues with Apple Store we are
trying to solve at the moment. Somebody there basically
seems not to understand why an audiogame doesn't
require visuals, or why the menu is so minimalist. We
hope this doesn't affect launch date, but everything
now seems too bureaucratic. Launch on Google Play seems
to be problem-free.
2) This is the first episode of the GoldGun game, which
is scheduled to be composed of 6 more episodes. Each
episode will be better and longer than the previous,
and have more playable content. Due to the complexity
of this type of game, you should expect next episode to
appear within two months. However, we appreciate if you
play this one already, so we can reach the 10000
downloads goal.
3) This first episode worked for us as a pilot project.
It is a bit short (compared to the future ones) with
about 35 minutes game play. Pilot project means that it
helped us to understand better the technology we use,
and to make different tests. That being said, we
believe the quality of many of its parts are not yet
where we want them to be. We believe you all deserve
better. We will work hard to improve quality of audio
already in the next episode. We appreciate You are not
very hard with us, and provide us with some time to
improve those issues.
4) Next episode has been already written, and the story
improves pretty well. As many of you know, the main
character of the game, Soren, suffered an accident
which turned him blind. There is a reason on the game
script to why the police department thinks he might be
able to destroy the GoldGun, but few betatesters
appointed that blindness is a topic which should be
avoided on audio games. We understood their point and
blindness as a topic to talk on our game will not be
appearing at all on the future episodes. We hope you
all understand we are trying to constantly improve.
If you read until here, then you know most of what we
wanted to tell.
Thanks a lot for liking, sharing, following.
Best regards
The team of myTrueSound working on this game
Mikko Herranen, David Oliva, Jussi Elsilä, Shane
Wirkes, Joshua Kennedy, Maksim Pokrovskii
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