Yes Marcio,your assumption is correct. I'm not totally blind. I do however
have RP which has caused my low-vision and will cause my eventual
blindness. I work as a web software developer/programmer.
Interestingly enough you can build virtual reality with web technologies.
"The Owl Field" is a 3D audio storytelling production company. Here is the
URL: https://www.owlfield.com/


On Thu, Mar 21, 2019 at 3:28 AM marcio via Groups.Io <marcinhorj21=
[email protected]> wrote:

> Jeffrey,
> Based on what you just wrote, I'm assuming you aren't blind. Am I right?
> Do you work with this kind of technology?
>
> P.S.: What is this "owl field"? I'm sure I heard something about this but
> can't remember right now.
>
> Cheers,
> Marcio AKA *Starboy*
> Follow or add me on Facebook <https://facebook.com/firirinfonfon>
>
> Em 20/03/2019 23:05, Jeffrey McFarland escreveu:
>
> Interesting topic. since I got my HTC Vive a few months ago I've been
> thinking a lot about how virtual reality would work for the visually
> impaired. I've been thinking about it in terms of applications for games
> and just general computer use. High quality 3D audio productions are very
> immersive. Add on top of that immersion head tracking and you've got a
> powerful combination for virtual reality. Right now virtual reality is
> looking for a wireless solution. But if you were to create an application
> for VR that just use audio you could easily do it wirelessly as no graphics
> data needs to be transmitted. I've started experimenting building web VR
> applications for the visually impaired. It's a slow going process as a
> technology is still very new. If you haven't yet been exposed to high
> quality 3D audio productions check out "the owl field"
>
> On Tue, Mar 19, 2019, 9:34 PM Ron Kolesar <[email protected]>
> wrote:
>
>>     I always want something as close to the real world as possible.
>> I'd love to have a full fledge flight simulator with force feedback.
>> When I mean a full fledge flight sim, I'm talking
>> Civilian commercial paid flights, civilian private GA flights, I love the
>> Dassault Falcon 7X three engine bird, but would love to have a blind
>> friendly version of the successor the Dassault Falcon 8X.
>> Then if we had force feedback for military flights, we could feel how
>> scary
>> it is to have the arresting wire catch our tail hook on our landing gear
>> as
>> we land on a aircraft carrier.
>> Then let's not forget the space shuttle.
>> I don't think we could launch it, but we could dock, fly, reentry, and
>> land
>> the proud sadly gutted out retired aircraft.
>> That's my opinion on a full fledge flight sim.
>> If we had hand to ear navigation, we could add USB plug in equipment so
>> that
>> we could fly as close to the real world as well.
>> Maybe Jordan who's also on this list could add his two cents on this
>> topic.
>> It's to bad that the Virtual reality  headsets are only visual, because
>> if
>> they were virtual reality audio, I'd think about picking up one.
>> I know of only one game that has force feedback written into the game and
>> that's the Three-D Velocity hand to ear Military flight simulator.
>> No other hand to ear product has force feedback written into the games.
>> Also, I know it would be awesome for Pipe version two, better known as
>> Blast
>> chamber would be cool if it had both force feedback and shock feedback
>> written into the game.
>> Just my two cents on this subject.
>> Ron Ham station KR3DOG-PA-WCECTM
>> In the good old days of Morse code Shorthand, 73's AKA Best Regards and
>> or
>> Best Whishes,
>> >From Ron U.S. Ham Radio Station KR3DOG-PA-WCECTM
>> Pennsylvania West County Emergency Com-Tree Manager
>>
>>
>>
>>
>>
> 
>
>

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