Jeffrey,
Oh, I guess I heard of this even on this group.
Quite a while ago, but now you mentioned, I remembered it perfectly.
Maybe I even saved this link, don't know :)
Cheers,
Marcio
AKA /Starboy/
Follow or add me on Facebook <https://facebook.com/firirinfonfon>
Em 21/03/2019 21:34, Jeffrey McFarland escreveu:
Yes Marcio,your assumption is correct. I'm not totally blind. I do
however have RP which has caused my low-vision and will cause my
eventual blindness. I work as a web software developer/programmer.
Interestingly enough you can build virtual reality with web
technologies. "The Owl Field" is a 3D audio storytelling production
company. Here is the URL: https://www.owlfield.com/
On Thu, Mar 21, 2019 at 3:28 AM marcio via Groups.Io
<[email protected] <mailto:[email protected]>>
wrote:
Jeffrey,
Based on what you just wrote, I'm assuming you aren't blind. Am I
right?
Do you work with this kind of technology?
P.S.: What is this "owl field"? I'm sure I heard something about
this but can't remember right now.
Cheers,
Marcio AKA /Starboy/
Follow or add me on Facebook <https://facebook.com/firirinfonfon>
Em 20/03/2019 23:05, Jeffrey McFarland escreveu:
Interesting topic. since I got my HTC Vive a few months ago I've
been thinking a lot about how virtual reality would work for the
visually impaired. I've been thinking about it in terms of
applications for games and just general computer use. High
quality 3D audio productions are very immersive. Add on top of
that immersion head tracking and you've got a powerful
combination for virtual reality. Right now virtual reality is
looking for a wireless solution. But if you were to create an
application for VR that just use audio you could easily do it
wirelessly as no graphics data needs to be transmitted. I've
started experimenting building web VR applications for the
visually impaired. It's a slow going process as a technology is
still very new. If you haven't yet been exposed to high quality
3D audio productions check out "the owl field"
On Tue, Mar 19, 2019, 9:34 PM Ron Kolesar
<[email protected]
<mailto:[email protected]>> wrote:
I always want something as close to the real world as
possible.
I'd love to have a full fledge flight simulator with force
feedback.
When I mean a full fledge flight sim, I'm talking
Civilian commercial paid flights, civilian private GA
flights, I love the
Dassault Falcon 7X three engine bird, but would love to have
a blind
friendly version of the successor the Dassault Falcon 8X.
Then if we had force feedback for military flights, we could
feel how scary
it is to have the arresting wire catch our tail hook on our
landing gear as
we land on a aircraft carrier.
Then let's not forget the space shuttle.
I don't think we could launch it, but we could dock, fly,
reentry, and land
the proud sadly gutted out retired aircraft.
That's my opinion on a full fledge flight sim.
If we had hand to ear navigation, we could add USB plug in
equipment so that
we could fly as close to the real world as well.
Maybe Jordan who's also on this list could add his two cents
on this topic.
It's to bad that the Virtual reality headsets are only
visual, because if
they were virtual reality audio, I'd think about picking up one.
I know of only one game that has force feedback written into
the game and
that's the Three-D Velocity hand to ear Military flight
simulator.
No other hand to ear product has force feedback written into
the games.
Also, I know it would be awesome for Pipe version two, better
known as Blast
chamber would be cool if it had both force feedback and shock
feedback
written into the game.
Just my two cents on this subject.
Ron Ham station KR3DOG-PA-WCECTM
In the good old days of Morse code Shorthand, 73's AKA Best
Regards and or
Best Whishes,
>From Ron U.S. Ham Radio Station KR3DOG-PA-WCECTM
Pennsylvania West County Emergency Com-Tree Manager
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