You may want to consider switching from http to https. That would
cut out the injection issue hands down.
As another option, I'm happy to act as a secondary host for web
content, but can't run the actual application - just shoot me an
email.
Best,
John
On 6/10/2020 0:10, Jeremy Kaldobsky
wrote:
I'll try to pass this message around, but as you may have noticed, Swamp throws an error when you try to run the game. I've just spent 3 hours with my web host's tech support, and they're waiting on their engineering team to figure out what's wrong. Well more specifically they're waiting on them to fix what's wrong, because what's wrong is that the 3rd party company they work with for data tracking has screwed up somewhere and is injecting tracking scripts into ALL messages coming from my server. Normally it is supposed to happen as people visit actual web pages, but this is going into everything, erroring out the normal chatter Swamp exchanges with it as the game is launched. Until they fix things on their end, we're stuck. I could code up a way around this by having the client recognize and cut out the garbage script it's receiving, but that's a pretty time consuming solution to what's hopefully a temporary problem. - Aprone
I'll try to pass this message around, but as you may have
noticed, Swamp throws an error when you try to run the game.
I've just spent 3 hours with my web host's tech support, and
they're waiting on their engineering team to figure out what's
wrong. Well more specifically they're waiting on them to fix
what's wrong, because what's wrong is that the 3rd party
company they work with for data tracking has screwed up
somewhere and is injecting tracking scripts into ALL messages
coming from my server. Normally it is supposed to happen as
people visit actual web pages, but this is going into
everything, erroring out the normal chatter Swamp exchanges
with it as the game is launched.
Until they fix things on their end, we're stuck. I could code up a way around this by having the client recognize and cut out the garbage script it's receiving, but that's a pretty time consuming solution to what's hopefully a temporary problem.
Until they fix things on their end, we're stuck. I could code up a way around this by having the client recognize and cut out the garbage script it's receiving, but that's a pretty time consuming solution to what's hopefully a temporary problem.
- Aprone
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