Links are below. A multi-platform fantasy card game. Command entire biomes and their denizens, play to expand your collection! 1st blind accessible CCG!
[KickStarter page, where you can also download a demo.](https://www.kickstarter.com/projects/otterinsanitystudios/cards-of-yore) [Direct download link](https://drive.google.com/uc?export=download&id=1jtq-SpyT8OGdt33t_PEoBVM0vUNCiJmK) [Alternative demo link.](https://tinyurl.com/CoY-Installer) # About. [Cards of Yore](https://www.kickstarter.com/projects/otterinsanitystudios/cards-of-yore) is a digital card game set in the indepth high fantasy Universe of ”The Realm”. Players battle against each other using a variety of cards. Players can build their own decks based around their prefered biome. Choosing fauna, flora, characters and constructs which complement their biome and strategy. Play to win and gain tokens to unlock more cards to further customise your experience, join a guild or make one of your own, team up with other players, or play competitively in tournaments... even host your own tournaments! Trade cards or recycle them to fill in the gaps in your collection, all with in game currency from playing. # What makes this project special? It has been designed for all major platforms individually to make best use of the features of each, keeping gameplay and controls intuitive and comfortable and never feeling like a cheap port. The cross platform support and our commitment to the accessibility of the title would also see it becoming the first of its kind, and a milestone in opening up gaming to everyone, and perhaps the part which strays most from typical examples of the genre, is the span of cooperative and semi-cooperative elements like guilds, seasons, quests and team vs team styled matches. The game also features a host of custom ’arcade’ modes of our own devising # So... what hurdles still face us? Inara card art # Our commitment to accessibility. Our continued efforts to ensure ease of use with screen readers, and for the game to support languages across the world, have already proven fruitful and effective... but we can do better. This funding would allow us to do rigorous testing and properly develop these features to assure a high quality experience for accessibility users, as well as accurate and natural feeling translations. Hunting Camp Card Art is expensive, and important. One of the not at all insignificant hurdles we still face is the artwork. Being a card game we require an extensive amount of art and simply do not have the finances to cover the cost of it in a timely fashion. This represents the larger portion of our funding needs. With a successful campaign we can invest in high quality art to help improve all round player experience, future proof the game with art that’s ready for 4K resolution, and allow for more content on release. We want Cards of Yore to have a style as unique and as distinctive as the project. We want our 3D game boards to be beautiful mini worlds, and each card to be every bit as recognisable and wonderful visually as the creatures, plants, chracters, and buildings they display. A coherent and beautiful harmony of 2D and 3D will help players immerse themselves in the world of the cards and make the depth and wonder of the fictional universe tangible for them. A forest Biome Creature Card # Cross platforming Part of our inclusivity goals is the cross platforming, developing the game specifically for each platform to make intuitive use of its functionality and feature set. This is an essential step in making the game equally accessible for all, allowing us to reach them on the platforms they own or which they most enjoy. It also allows PC and console players to get the app on their phone and take their gaming on the go with them! We will need to secure development kits for these platforms, and will have challenges to overcome in maintaining our goals for quality and optimisation, this will mean additional development costs associated. The better our kitout is, the faster and smoother development can be pushed. Being able to secure development kits for different consoles and VR systems, and the consoles and VR systems themselves for testing, premium screen reader softwares, better PC’s, and better servers will allow us to develop a better game all round. We want Cards of Yore to become an extremely available and accessible title, to do this we need the technology to reliably put the game at the fingertips of as many people as possible. Yan Berry card art # Finishing up and shipping out! Already at the point where all of the core gameplay mechanics are built and functioning, the placeholder art is in place, and the design is complete, we have taken to Kickstarter. We have reached the point where going forward will be a very slow and challenging task on our present budget. Effectively we need these funds to get a proper place to work together and to bring in more people to tidy things up, get it to the quality we want, and release it. We aim to hit full release in Q1 of 2021 at the latest (before the end of march) Risks and challenges There is always a risk of unexpected issues which may delay the release date of an in development project, to help combat this we have waited as long as possible before setting up our Kickstarter, allowing us to do most of the work beforehand, minimising and clearly outlining the finishing budget. We will hopefully be proceeding with the budget needed to sustain a capable and dedicated team. To help further limit this we will have a steadily growing number of testers to find and address any issues that present themselves, this ethos will be continued throughout our advanced access and early access staggered launches. Unexpected costs is another risk with projections, we believe we have managed to plot our costs to allow for small amounts of over run. To help increase this safety buffer without increasing our crowdfunding goal the decision was made to focus on the minimum requirements for a PC release first, so that we can have the option of proceeding with the PC advanced access opening up pre-orders alongside the Early Access. This late stage influx of funds could go a long way to keeping everything on track. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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