Hi, my dog sends you a lick back. When I am going to the table at the
office I’m normally walking pretty slowly so it doesn’t hurt when I
run into it. Also the desk is pretty big and heavy so I don’t think
there is any chance of me moving it when I run into it. As for putting
things on it like my drink I make sure I can feel it has hit the table
before I let go of it. Most of the time I don’t have any issues
because I have learnt where things are it is just the desk that I have
problems with. If I am out of the house or at someone’s place I don’t
know then I use the white cane which stops me from running into things.
I have a friend who is totally blind and he is always doing an injury
to himself. I think the problem is he walks too fast so before his
white cane tells him there is something there he has walked into it.
Unfortunately this also goes for people, I can’t tell you how many
times we have been going somewhere together and he almost walks into
me. I have gotten to the stage where I make sure I know where he is
and make sure either I am walking on a different side of the path or
he is in front of me. Even when I am following a wall and making noise
with my cane he still doesn’t realise I am there. I think he would
benefit with a dog so he could keep up the fast pace and not run into
everything or everyone, but he isn’t interested.
Well it is way past my bedtime so I better put the computer down and
try and get some sleep. I only picked it up to start a download, if I
have a bit to download I like to do it during our off peak hours which
starts after midnight. If I do my downloading of books and stuff
during the off peak when no one else in the family is using it then it
works out for us all. We have download limits on how much we can
download per month and we have one limit for off peak and one for peak
time. So if I do all my downloading during the off peak it leaves the
download during the peak time to my parents to do what they want. So
far this has worked quite well, well at least we have never gone over
our limit with the off-peak downloads where we have with the peak
time. We are lucky because if we go over we don’t get charged extra
they just slow down our internet speed. This can get frustrating but
most of the time we have gone over have been only a few days before it
resets.
Well I really should go now.
From Shaz.
Canberra, Australia.
*From:*[email protected] <[email protected]> *On Behalf Of
*Chris Norman via groups.io
*Sent:* Tuesday, 4 August 2020 11:50 PM
*To:* [email protected]
*Subject:* Re: [blind-gamers] Explaining the compass, any ideas?
Hi mate,
Not sure anyone can know where north is, unless they're really good at
reading the sun (thinking that excludes most of us), or they've got a
finely-tuned magnet embedded somewhere on their person that they can
feel the pull of. Thinking of it, that would be pretty cool, just sayin'!
Yes, depth perception is a pain! My wife's is pretty rubbish, and she
actually injures herself far more than I do. I would even go so far as
to say that people with partial vision probably have a harder time
than those of us with none, because we don't try and use what we don't
got, and we don't get harried for looking like we can see stuff, when
that's not the case.
How do you manage with your lack of depth? I'm guessing you take steps
to ensure your desk or the floor around it aren't swimming with
drinks, or your stuff is all over the floor because you booted your
desk too hard?
Also, give your doggy a stroke from me! :)
Take care,
Chris Norman
On Tue, 4 Aug 2020 at 04:27, Sharon S <[email protected]
<mailto:[email protected]>> wrote:
Hi all, I’ve been reading this topic with interest. I’m only new
to this list so haven’t posted before. I joined the list to find
out more about accessible games. I have had vision problems since
I was six and it has slowly gone down hill from there. Now I’m
getting close to forty and I have very little sight. On a good day
I can see shapes but no real detail. Most of the time I am fine
with my directions, that is unless I stop where I was going to
talk to someone and turn around a bit then it takes me a bit to
work out in which direction I should be going. This has been
helped with the assistance of a seeing eye dog. At the moment I am
between dogs and because of the virus I’m not going out much. I am
also pretty confident with my white cane in areas I know well but
put me on a new route and there will be trouble.
One thing I have noticed lately is my depth perception is totally
gone. For example at the office where I volunteer the desk is big
and white. I can see the desk as I walk up to it but I can’t judge
how far away it is so I either run into it or totally miss putting
things on it. I don’t recall having this problem when I was
younger however I was always short sighted so don’t know if that
has anything to do with it.
Now for the original topic, I have no idea about the directions of
a compass when out and about. Once I came out of a shopping mall a
different way then I went in so had no idea where I should be
going and neither did my dog. So I put my GPS on for help, I put
in where I wanted to be and it then told me to walk a certain
distance north. I had no idea at all which way was North so I
ended up just having to pick a direction and go. Once I was on my
way the GPS then gave me directions as turn left or turn right
which helped me allot more.
At my scout hall however I could tell you which way was North
because we worked it out years ago with a compass and each point
is directed towards a wall of the hall. For example, North is the
lake side of the hall, East is the kitchen, South is the road side
and west is the cupboards. However, that only works while we are
in the hall, take me outside and turn me slightly and I will give
you the wrong direction.
Well better go now. I have heaps of emails to catch up on and my
tummy is saying it is time for lunch.
Talk later.
From Shaz.
Canberra, Australia.
*From:*[email protected] <mailto:[email protected]>
<[email protected] <mailto:[email protected]>> *On
Behalf Of *Chris Norman via groups.io <http://groups.io>
*Sent:* Monday, 3 August 2020 12:43 AM
*To:* [email protected] <mailto:[email protected]>
*Subject:* Re: [blind-gamers] Explaining the compass, any ideas?
Yeah, it's changed my outlook too.
I've been sending the odd message from this thread onto my wife as
well. She's partial in one eye, and has recently gotten dead
interested in all this stuff, since Google Maps took us alongside
a canal late at night, and she suddenly realised her lovely vision
she'd relied and prided herself on wasn't worth squat when faced
with darkness she couldn't penetrate, near water she couldn't swim
in, with nobody she could rely on, other than a husband she wasn't
entirely happy with relinquishing navigational control to.
Needless to say, she's now had cane training under blindfold.
Take care,
Chris Norman
On Sun, 2 Aug 2020 at 05:06, Christy S <[email protected]
<mailto:[email protected]>> wrote:
From a purely analytical standpoint I'm fascinated too.
I think the main point though is, if someone's brain doesn't
know how to grasp a concept due to wiring from very early on
for whatever reason, it can't just be taught. This is
important, because if more people understood this, I think
there would be a lot less judgmental attitudes in the blind
community toward those who can't do spatial concepts. I point
at myself saying this, because I've at least thought similar
things like sheesh, didn't get you good training? Or WTF, how
do you get lost in a kitchen? With a better understanding now
I know better. So while games or other software might very
well help with things like say, being able to memorize turns
for those who have a hard time mapping something in their
brain, it's not going to be able to just fix the issue. Now of
course, if the real issue actually was a lack of training, or
severe sheltering to the point of never being able to learn
something and I know these things do happen, then you've got a
completely different thing going on.
I do love this discussion, though.
On 8/1/2020 5:41 PM, Chris Norman via groups.io
<http://groups.io> wrote:
That's really interesting!
It's challenged my - admittedly narrow-minded - way of
seeing things. A developmental psychologist I am not, but
I find this stuff so damn fascinating! I'd love to sit and
have a drink with you, and hear about your experiences
with things.
As a point of personal interest (and feel free to reply
privately if you feel this is getting too off-topic),
how's your grasp of material recognition? I mean, when you
had to hide, did you know what it was safe to hide behind,
without casting a shadow, or being seen through glass?
I was talking to a friend of mine the other day, who has
never met another blind person other than me. I was
telling her about a case I'd heard of where a blind couple
got done for having sex in a phone box in broad daylight,
because they didn't realise the walls of said phone box
were transparent. She thought it was hilarious, and
couldn't grasp why you wouldn't know glass was
transparent. That got me wondering how anyone who can't
see would know that stuff. Obviously you pick up in the
end, but it strikes me that an avid hide and seek player
would probably know that instinctively, because kids are
obviously going to tell you how they caught you.
Also, with the routes thing, do you mean you have no
concept of going back on yourself, block routes, and
reverse direction of travel? I think it was you who said
they coudln't reverse routes in your head.
To bring this whole thing back to games somewhat, I wonder
if there is any way that a game system could be developed
to help blind people get a handle on this sort of thing,
or whether tactile maps or german film are the answer.
What Do you feel would help you? It would be fairly
trivial to produce a system where a mobility instructor
could create a to-scale virtual map of a given route, that
you could scrutinise at your leisure on your computer, but
would that even help? Or would that just over complicate
things?
The system could be extended to introduce certain
variables, like heavy traffic, or road works making a ton
of noise, low-flying helicopters, high winds, that kind of
thing.
MMM, the mind races!
Take care,
Chris Norman
On Fri, 31 Jul 2020 at 15:55, Jessica Hodges
<[email protected] <mailto:[email protected]>> wrote:
Hello.
I would challenge, a little, the notion that mental
mapping is tied to
how much activity someone has had growing up. My
mother encouraged me to
wander, to play outside, sledding, etc. If I wanted to
do something, she
didn't tell me no, and she frequently pushed me to do
things even when I
didn't want to. Hide and seek was one of my favorite
childhood games,
because I've always liked small places and I liked
finding unusual spots
for me and my three brothers, (two more would come
later) to hide. I
would often wrestle with them, slide down the stairs
with them on my
back, and other assorted things, so I think its safe
to say that, while
I tended towards staying in and reading books, that I
was not cut off
from physical activity and exploration. And yet, when
I was younger, I'd
get lost even on my own block. My mother says, when I
was really small,
I even had trouble with getting off the porch.
Thankfully by now I have
progressed, (mostly,) to the point that, a lot of the
time, unless I'm
really confused, that wouldn't be an issue, but I
still, for example,
don't understand how going around a block gets you to
the same point you
started from because you turned and had to walk along
streets in the
process, and I did, just the other week, get lost
going to a diner just
a block away where I needed to cross nothing, (don't
ask me how I
managed to do that, :() Anyhow all that to say, I
don't think that's
quite where the connection is. If I had to hazard a
guess, I think it
has to do, more than anything, with how the brain is
wired. Coddling or
the lack thereof, frankly, won't fix that.
I hope this ramble of a message has made sense, and
beg pardon if it
didn't, it has been written before breakfast by a very
sleepy person. :)
Jessica.
On 7/31/2020 5:16 AM, Damien Garwood wrote:
> Hi Chris,
> People who have the skill of echo location are lucky
- I could never
> grasp that!
> As for competence versus safety: If you don't use
the tools you have
> then you're not going to look competent if you end
up hurting
> yourself. Think about it, those who are prejudiced
will judge you
> regardless of how you get around, so you may as well
just bite the
> bullet. It's sad when having a disability and being
able to adapt life
> so you can attempt to live (so-called) normally, is
prejudiced by
> others, even in the 21st century. In short, it makes
me sick to think
> that a blind person doesn't want to seem or look
blind because of
> society's expectations.
> As for physical activities, you could well be right.
I wasn't really
> the physical type of child. Even if we went out for
a walk my legs
> would hurt (but then Mum recently discovered that's
likely because I'm
> actually walking wrong). As for sports? Forget it.
Put me near a gun,
> I might be able to shoot a few rounds (yes, I did do
acoustic shooting
> a long time ago, but that was it). Put me in a
swimming pool, you
> might get thrown around and splashed a lot, but
there'll be no swimming!
> My mum didn't mollycoddle me. If anything, I don't
think she ever
> quite knew what to do with me (she was very young
when I was born). My
> mum has difficulties showing and explaining things
to me even now, so
> you can imagine how much she struggled even more so
when I was a kid.
> In fact, I always remember there were arguments
between the school and
> my mum as to who should be teaching me basic
practical skills (like
> dealing with different types of fastenings, using
hooks, working out
> which is the right way to put clothes on, handling
money and so on).
> I wouldn't agree with letting kids get cut and
burned...That seems a
> bit harsh to me. But I do agree that they should at
least be allowed
> to have a go. It doesn't help that UK's health and
safety regulations
> have gone to the dogs - soon they probably won't
even let us sit on
> chairs due to the risk that they'll snap from
underneath us!
> Now even I didn't realise hide and seek was a game
that blind people
> could play. Then again, I never had brothers or
sisters until I went
> to boarding school, and I never had friends as a
young child, so that
> would have been out of the question anyway.
> Sounds like you had a lot of fun. All those games
actually sound
> really awesome, and are games that I would have
never even dreamt of
> doing. Just goes to show what's possible with the
right support
> network! Bet you're going to tell me you even had a
go at writing and
> drawing and painting next!
> As for the last part of your message, yup, I fit all
three of those
> brackets, unfortunately. It took me seven years
(yes, you read that
> correctly, seven) to learn how to use a touchscreen
phone because of
> my fine motor skills (or lack thereof).
> Cheers,
> Damien.
>
> On 31/07/2020 09:31 am, Chris Norman via groups.io
<http://groups.io> wrote:
>> Hi,
>> I hear what you're saying about your friend who
couldn't find stuff
>> too well. I used to laugh at blind folks using echo
location. Now I'm
>> a bit older, and don't care as much what people
think of me, I
>> cheerily exchange looking competent for feeling safer.
>>
>> In my experience - both through people I know, and
people I work with
>> - the main difference between people who can mental
map "well", and
>> those who can "not so well", seems to be the level
and complexities
>> of physical activities they performed when younger.
>>
>> For adults, this seems to be more how bloody minded
they are: Those
>> who approach their new found blindness as a
challenge tend to get out
>> there fairly quickly, and take the knocks while
they haven't had the
>> chance to think through how awful things could be.
Those who sit back
>> and worry about it tend to have worried themselves
into a frenzy by
>> the time it becomes necessary to get up and
actually do something. In
>> my experience, it's that latter group who struggle.
>>
>> If any of you have kids, I beg you to not be like
the parents I have
>> to work with, who mollycoddle their kids. Be that
parent who lets
>> their kids climb trees, build fires, and run around
with their mates.
>> Show them how to use tools like knives and drills.
Let them get cut,
>> and burnt and gather blisters. Seriously, so many
people tell me how
>> amazing I am. I don't see it personally, I just
think I had normal
>> parents who weren't afraid to let me take the
knocks, but it's a
>> parenting style I see less and less these days.
>>
>> When I was younger, I used to play hide and seek
with my sighted
>> sister and her friends. The learning went both
ways: I learnt that I
>> couldn't just stand quietly in the centre of a
room, and they learnt
>> that they couldn't just stand in front of me and
stay still. Mutual
>> respect earnt and gained.
>>
>> If you want games, hide and seek has to be natures
best way of
>> teaching blind and sighted kids a whole multitude
of stuff: How to
>> move quietly, what materials are transparent, and
which ones only
>> show shadows, how much noise a still body makes,
how big a space you
>> can fit your body in.
>>
>> Sadly, I think in this modern world of liability,
correct speaking,
>> and buck-passing, it's far easier to shove kids
into a corner and let
>> them play a computer game than to invent something
amazing.
>>
>> If you're looking for an amazing experience that
doesn't involve
>> spacial awareness, shut down your computer, get
yourself a
>> tambourine, and fill it with crap. Pass it round a
circle without
>> making a noise. Every time it goes around the
circle, remove a piece
>> of stuff from it... Make sure there's balls, and
pens, and anything
>> else that will roll inside it. That will teach you
to hold stuff
>> level. A few rounds of that, and you'll not be
confused as to which
>> way you're holding your cup of tea.
>>
>> Seriously, kids learn from play! It's our job as
gamers to make sure
>> as many of the next generation of blind folks as
possible get the
>> best input when it really counts, before they get
old enough to
>> realise their fine motor skills are shot because
they always had the
>> more delicate things done for them, they can't find
anything because
>> they were always guided, and they have their own
deficiencies lodged
>> in their brains because everyone said "Oh, you
can't do that".
>>
>> There endeth today's sirman! :P
>>
>> Take care,
>>
>> Chris Norman
>>
>>
>>
>> On Fri, 31 Jul 2020 at 05:53, Christy S
<[email protected] <mailto:[email protected]>
>> <mailto:[email protected]
<mailto:[email protected]>>> wrote:
>>
>> Damien and others,
>>
>>
>> I know I'm behind on this. I tend to skip over
a lot of posts
>> depending
>> on subject, but a conversation or two over the
last few days got me
>> thinking about this.
>>
>>
>> First thing's first. The reason the game you
mentioned said 6:00 is
>> that
>> many people refer to directions using the face
of a clock. Not a
>> digital
>> one that flashes numbers, but an analog clock
that has an hour and
>> minute hand that goes around a circle. Without
going into a lot of
>> detail that will probably just confuse you, no
insult at all
>> intended
>> there, saying an enemy is at 6:00 probably
means behind you.
>>
>>
>> I wanted to touch on the more generalized
concept of spatial
>> awareness,
>> however. Many, though not all, audio games use
spatial awareness
>> as a
>> foundation of playing the game. It wasn't until
more recently that I
>> realized this isn't always practical for some.
In the past, the
>> people I
>> had run into who had poor spatial concepts or
skills also had other
>> cognitive issues and I suppose, without even
realizing it, I
>> lumped the
>> two together in my mind.
>>
>>
>> I'm one of those who have always had decent
spatial awareness, or
>> mental
>> mapping as Damien said. In fact, I used the
term mental mapping
>> before I
>> knew a more correct term. I've always thought
the reason I could do
>> this
>> so well had to do with having a little sight
when I was younger,
>> thus
>> helping my brain to develop decently in that
area. But really,
>> when I
>> map something in my head, it's more like
picturing a miniature
>> version
>> of the space as I understand it. For example, I
can sit here on
>> my bed
>> in the bedroom and picture the entire layout of
this apartment,
>> including where furniture and other large items
are. I can even
>> picture
>> the basic layout of a house I lived in over 15
years ago, and using
>> that
>> mentally plan how I could get from any one
point to any second
>> point, in
>> either place.
>>
>>
>> Anyway, I've recently been talking to someone I
now consider a good
>> friend, and this person struggles a lot with
any kind of spatial
>> awareness. Their general intelligence, though,
is totally fine,
>> with no
>> other cognitive difficulties that I'm aware of.
Likewise, reading
>> Damien's message here, I don't see any hint of
cognitive delays and
>> that
>> just confirms to me that I need to very much
rethink that
>> subconscious
>> connection my mind has made. Unfortunately,
this is common in the
>> blind
>> community. If a blind person isn't out walking
everywhere, taking
>> public
>> transit all the time etc, they tend to be seen
as either dumb or
>> lazy.
>> If a person admits they can't figure out on
their own how to get
>> to a
>> place two blocks away, they're often met with
shocked disapproval or
>> worse. I mentioned to this friend that the
house I used to live in
>> had a
>> very large, wide open kitchen as the center of
the house and they
>> just
>> groaned. In fact, a different friend who sadly
has since passed
>> who had
>> similar struggles and would get utterly
disoriented in that kitchen.
>> She
>> could be standing by the fridge, and no matter
how many times we had
>> shown her before, could not figure out how to
get to a bedroom
>> that was
>> probably 10 or 15 feet away. Looking back now,
my then roommate
>> and I
>> could have handled that situation very
differently and more
>> gracefully.
>> We just could not understand why she wasn't
getting it.
>>
>>
>> The fact is, for whatever reason, there are
those who, in addition
>> to or
>> because of blindness, literally don't have the
mental ability to
>> understand spatial concepts. It's not that they
don't want to, or
>> that
>> they just haven't been taught right, but their
brain quite literally
>> can't process that kind of information. I think
there might be some
>> connection between that and never having sight,
but it also seems
>> to be
>> a lot more complicated than that with certain
eye conditions
>> playing a
>> part. The best parallel I can think of us for
those of us who
>> have no
>> memory of sight, having someone try to explain
colors to us. We can
>> memorize certain things, red is hot for
example, but our brains
>> don't
>> have the ability to bring what that color looks
like into our minds
>> because there's no concept of vision or varying
colors to build on.
>>
>>
>> This sounds very similar to what you're dealing
with Damien. I would
>> never discourage attempting to learn, and if
you can find a way that
>> works for you, that is totally awesome. If you
can't, though, please
>> don't think that it means you are stupid or any
other negative
>> thing. It
>> could simply be that your brain isn't wired to
be able to process
>> spatial concepts for whatever reason, and you
should stick with
>> whatever
>> methods work for you.
>>
>>
>> For those of us who do have that kind of
spatial awareness, I really
>> hope we can all be understanding and not wave
off these types of
>> limitations as stupidity or laziness or
anything of the sort. I'm
>> talking to myself here too. As for those that
find these 3d or 2d
>> audio
>> games overwhelming and confusing, I hope you
can find others that
>> work
>> for you. Side scrollers come to mind, as those
generally only have
>> forward and backward, sometimes up and down.
This entire thing
>> has me
>> pondering ideas for emersive audio games with
excellent
>> storylines that
>> don't require the ability to navigate as a
primary skill for
>> gameplay.
>>
>>
>> Christy
>>
>>
>>
>> On 7/27/2020 1:15 PM, Damien Garwood wrote:
>> > Hi,
>> > This will be quite a long message, because
I'm starting to
>> realise
>> > just how complicated spatial awareness can
actually be.
>> > This is a thing I've been struggling with
for years. I only
>> managed A
>> > Hero's Call because following a beacon is
like playing a reflex
>> game.
>> > It says north, you turn around until it says
north. Even then
>> though,
>> > someone had to tell me that. I have no real
understanding as
>> to what
>> > that means or where I'm going. In fact,
during times when you
>> can't
>> > rely on beacons to get you places (like the
goblin campsites
>> and so
>> > on), someone actually had to do that for me!
>> > As for Tank Commander, if it weren't for
Raul's playthrough, I
>> would
>> > have never beaten it.
>> > Same in the real world, I always struggled
with mobility. When I
>> > learned a route it was a case of remembering
a set of
>> instructions.
>> > That's why I often call it the "Bop-it
dance" or the "Robot's
>> dance".
>> > Think about it...Walk 20, turn right, walk
10...Just a glorified
>> > algorithm.
>> > If someone tells me to try and do the route
in reverse, I
>> wouldn't
>> > have a clue.
>> > You tell me to turn right, and I can do it.
You ask me what's
>> to the
>> > left of me, or what direction are the stairs
from my front
>> door, I'd
>> > have no idea, without physically going
there. When my mum used to
>> tell
>> > me to get out of the car and walk round the
back, I wouldn't know
>> what
>> > direction that was, because once I'm out of
the car my
>> direction has
>> > changed. And then there's the big one. If
cars are moving
>> forwards
>> > then why do they pan left to right? Or, if
I'm sat in a vehicle
>> that's
>> > reversing, why does it feel like it's moving
forwards? What am I
>> told?
>> > Surprise surprise, it's to do with
directions again. And they all
>> have
>> > one thing in common - it's the direction
your facing.
>> > I always thought that, although I could move
in a given
>> direction, I
>> > always struggled when I faced a different
direction to what I'm
>> used to.
>> > My mum disagrees, and puts it like this: I
don't have any "mental
>> > mapping skills". Thinking about it, I guess
I can say that's
>> accurate.
>> > I never know where I am relative to other
things, or where
>> they are
>> > relative to me (Unless of course I can reach
out and physically
>> touch
>> > it).
>> > I guess that's why I wasn't taught other
forms of navigation.
>> compass
>> > directions are just a series of meaningless
words to me. All I
>> know is
>> > that the compass has something to do with
the sun.
>> > And don't even get me started on the
clockface...When I tried 3d
>> > Velocity and it told me there was an enemy
at 06:00, I
>> actually went
>> > looking in the manual for a way to check the
gametime! Of course
>> > there's nothing in there, then someone
corrected me and said, no,
>> it's
>> > referencing direction, not time. As far as I
know, I hit a
>> button on
>> > my clock or computer and it tells me the
time. What on earth has
>> that
>> > got to do with directions? I guess the only
thing I can think
>> of is
>> > that they say the past is behind you and the
future is in
>> > front...Headache tablets anyone?
>> > I've also seen things like turning to 90 or
160 (they just sound
>> like
>> > arbitrary numbers to me). Eurofly deals with
latitude
>> longitude and
>> > altitude. There just seems to be so much to
consider with space.
>> > I'd just say give me an x and a y
coordinate. But then I've seen
>> that
>> > in different ways (0 0 being bottom left in
some cases, and
>> top left
>> > in others, and then someone told me that
could also refer to the
>> > centre under some circumstances as well).
Also I've had
>> disputes in
>> > the past as to whether the Y coordinate
represents forwards and
>> > backwards, or up and down. I always thought
z was up and down,
>> but
>> > they'd argue that when you're talking 2d, y
is up and down. But I
>> > thought if you're working with 2d, you're
talking about something
>> > that's flat (unless of course you're playing
BK3!)
>> > Then, as if that wasn't enough, even my
certainty about up and
>> down
>> > came into question a few months ago when I
learned that the world
>> was
>> > just a big ball. In that case, people on the
other side of the
>> ball
>> > would say that their up was our down...And
then they told me the
>> earth
>> > is spinning, so our directions are always
changing
>> anyway...Sheesh!
>> > Thank goodness we don't have that level of
complexity in games!
>> > Honestly. Sometimes I think I ought to have
a physics degree
>> if I'm
>> > going to understand all this! And there was
me thinking that
>> spatial
>> > awareness was meant to be a basic skill.
>> > As it is, I'm determined to learn this. I've
gone six or seven
>> years
>> > without any mobility training now because I
just can't get my
>> head
>> > around it. Now I'm trying again, and I
thought that if I can
>> > understand how these games work, maybe it
will improve my mental
>> > mapping skills and thus my mobility
training, and stop everyone
>> > getting impatient with me and telling me
what an idiot or slow
>> learner
>> > I am.
>> > Cheers,
>> > Damien.
>> >
>> > On 27/07/2020 04:08 pm, Luke Hewitt wrote:
>> >> I've found myself, that practicing has
actually improved my
>> ability
>> >> to navigate in games.
>> >>
>> >> When I started with shades of doom and gma
tank commander, I was
>> >> having trouble, and it wasn't until I
thought out the physical
>> >> spacial awareness test myself that I
managed to get my head
>> around
>> >> the idea, since my own comprehension of
space is actually pretty
>> crappy.
>> >>
>> >>
>> >> What I do do though, both in games and rl,
is to use
>> landmarks as
>> >> guides, sound sources, smells, and working
out what direction I
>> have
>> >> to go from such and such is often a good
way around.
>> >>
>> >>
>> >> A hero's call I can't speak about as I've
yet to get into that
>> game,
>> >> but I know in shades of doom, using the
sound sources of the
>> >> corridors and many of the tools already
provided like
>> coordinates and
>> >> the reminders of where I've gone before,
helped considerably.
>> >>
>> >>
>> >> All the best,
>> >>
>> >>
>> >> Dark.
>> >>
>> >>
>> >>
>> >>
>> >
>> >
>> >
>>
>>
>>
>>
>
>
>