I read a little about Python and Ruby, but couldn't figure out how these 
languages handle keystrokes or sound.

-----Original Message-----
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of William
Sent: Sunday, February 14, 2021 12:42 AM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Introduction, and programming questions

if I were you, I will do this in python and wxpython.


Immigrant via groups.io 於 14/2/2021 10:41 寫道:
> Hello, everyone. I have just joined the group, and I hope the 
> distinguished gamers and writers in this gaming community understand 
> that I am very much a beginner, trying to write perhaps a couple of 
> simple dice or card games. I wrote a dice game script in BGT, and the 
> script doesn't generate any compilation errors. However, the game 
> window stays open only for a couple of seconds, and then disappears, 
> so none of the program's keystrokes can be executed. I realize that 
> BGT is no longer supported, but it does work under Windows 10, and it 
> is the only engine where I know how to implement keystrokes and add 
> and manipulate sounds. I checked basic tutorials for a few programming 
> languages, and realized that game logic can be programmed in any of 
> the languages but none of these tutorials addresses keystroke-driven 
> implementation, or addition of sound. And even in the BGT tutorial, I 
> have not found answers to some of my questions. The game I am 
> currently trying to write is a dice roller, but if one tries to 
> create, for example, a card game, how do you make a card playable? If 
> cards exist as strings, or parts of an array, or even instances of 
> their own class, they are just abstract logical structures. But cards 
> need to be manipulated - picked up, discarded, etc. If I have a hand 
> with 5 cards, how do I program a way to navigate the list of cards and 
> then perform an action on a card currently in focus? How to make it an 
> element of interface so it can be selected? I hope I clearly expressed my 
> questions, and I am grateful in advance for any clarifications.
>
>
>
> 
>
>







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