Thanks. I heard of Lucia, and could not find any documentation for it.
From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of Chris Norman via groups.io Sent: Sunday, February 14, 2021 6:20 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] Introduction, and programming questions Hi, There are a few different audio game engines for Python, these include Earwax <https://earwax.readthedocs.io/> (beta), Lucia <https://github.com/luciasoftware/lucia> (which is supposed to be more familiar to those coming from BGT, Framework <https://forum.audiogames.net/topic/38239/framework-my-new-set-of-tools-for-audiogame-creation-in-python3/> (for want of a better name), and pyAGE <https://forum.audiogames.net/topic/38941/pyage-yet-another-python-audio-game-engine/> (which is still very much in its early stages). If you'd rather go the mainstream route, and don't mind a little more work, there's Godot Accessibility <https://forum.audiogames.net/topic/33909/migrated-godot-accessibility-to-github/> . Finally, for some subjective comparisons, see this thread <https://forum.audiogames.net/topic/38995/python-and-audiogame/> on the audiogames.net <http://audiogames.net> forum. There are others, namely MonoGame <https://www.monogame.net/> , and probably some other stuff in C# too. Other than that, please just do everyone a favour (mainly yourself), and don't use BGT. It's like deciding to dig yourself a swimming pool, using a plastic bucket and spade for digging, wattle and dorb for lining, and stiff prayer for water purification. HTH, Take care, Chris Norman On Sun, 14 Feb 2021 at 02:42, Immigrant via groups.io <http://groups.io> <immigrant328=verizon....@groups.io <mailto:verizon....@groups.io> > wrote: Hello, everyone I have just joined the group, and I hope the distinguished gamers and writers in this gaming community understand that I am very much a beginner, trying to write perhaps a couple of simple dice or card games. I wrote a dice game script in BGT, and the script doesn't generate any compilation errors. However, the game window stays open only for a couple of seconds, and then disappears, so none of the program's keystrokes can be executed. I realize that BGT is no longer supported, but it does work under Windows 10, and it is the only engine where I know how to implement keystrokes and add and manipulate sounds. I checked basic tutorials for a few programming languages, and realized that game logic can be programmed in any of the languages but none of these tutorials addresses keystroke-driven implementation, or addition of sound. And even in the BGT tutorial, I have not found answers to some of my questions. The game I am currently trying to write is a dice roller, but if one tries to create, for example, a card game, how do you make a card playable? If cards exist as strings, or parts of an array, or even instances of their own class, they are just abstract logical structures. But cards need to be manipulated - picked up, discarded, etc. If I have a hand with 5 cards, how do I program a way to navigate the list of cards and then perform an action on a card currently in focus? How to make it an element of interface so it can be selected? I hope I clearly expressed my questions, and I am grateful in advance for any clarifications. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#123329): https://groups.io/g/blind-gamers/message/123329 Mute This Topic: https://groups.io/mt/80623843/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-