I've thrown together a small archive with some basic stuff in it. Be aware that calling this even an alpha is misleading. It's not. This is a quickly assembled archive from my personal world file, because somebody asked about it. I'm not averse to eventually turning it into something, but there's a massive way to go.

This is MushClient only. I welcome additional content, so long as I can do whatever with that content (everything so far is from Sonnis' free packs) and don't need to worry about licensing.

Included are the lua audio, mush reader, and output functions plugins (old version), along with their supporting libraries, that can be used in any world. If you already have them, or another form that works for you, just choose not to replace the files.

I've also included a couple small plugins I've developed that will be useful in later gameplay.

Sounds are primarily for mining at this point.

To use, extract into the root of your mushClient directory, and add the soundpackSA plugin from the stellar aeon folder under plugins.

https://nightvista.net/soundpackSA.zip


On 10/5/2021 6:49, Lenron wrote:
Would love away to grab that soundpack even if it is basic. Will check
this game out for sure.

On 10/4/21, Joshua Tubbs <[email protected]> wrote:
I dunno, I can see a game where you only explore getting boring very
quickly. What about some automated tasks for the company/crew to complete
while you're offline? Makes it feel like a real crew instead of solely
being used as a mechanic to control multiple ships as a player.
Also there's very little guidance when you start, you just have to assume
that you do these kinda boring delivery jobs for a while. I guess the first
progression milestone is when you pay off your starting company debt.


On Sun, Oct 3, 2021 at 5:00 PM Christy S <[email protected]> wrote:

mush-z is specific to alter. All the triggers and the like are for that.
Now, it's possible to rip it apart and make it work for other games, but
you'd need to know how to create triggers and aliases and all that in
plugins for mush. Personally though, I prefer portable mush versions.


On 10/3/2021 3:57 PM, Christopher Bartlett wrote:

I take it the MushZ client wouldn't work with STellar Eon yet?

Christopher Bartlett


On Sun, Oct 3, 2021 at 2:10 PM Dennis Towne <[email protected]> wrote:

[crossposted to audiogames.net]

TL/DR:  Stellar Aeon is a multiplayer text game you can play with mud
clients.  It's now officially open, but still under development.  The
address is stellaraeon.com, port 4000.  I haven't set up a website
yet.

We've come a pretty long way in the last year or so.  We've added new
player jobs to help you get your interstellar exploration company
started, as well as to teach new players about some of the basic
gameplay.  Things that we've worked on:

- The new player startup jobs guide you out into interstellar space to
do surveys and exploration

- Ship building and upgrades have been improved

- Starports have a lot more facilities now, including ore processors,
storage lockers, and a datamart

- There's a lot more starports, including alien starports

- Alien languages are now learnable

- You can use alien starport facilities, if you know the language well
enough

- Galactic civilization has gotten an upgrade, which will let us show
more detail about races in the future

- Everyone now has their own private 'fog of war', which allows
everyone to feel like an explorer.  You can still get hints on where
to find things from friends.

- There's an automated scanner to find good mining claims

- Ship blueprints now allow a few more options and variation

There's also a lot of quality of life stuff to make things easier,
such as the 'autodig' feature.

There's no official soundpack for now, but one of our players has been
working on one.

If you'd like to stop by and take a look, point your mud client at
stellaraeon.com, port 4000.  I'll be in and out for most of the day,
and plan to update help files and fix up a few rough edges as new
players find them.

Have fun!

-dentin









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