Our Day of the Dead event went great, so it’s time for our next event! The 
Alter Aeon Thanksgiving 2021 will start on November 23rd and end on November 
29th or 30th. We’ll be re-introducing the turkey shoot game along with numerous 
other quests for players new and old alike.

Here’s a review of updates in October:

* 
The Field of Fonts is now far more open than before, with very few dead ends. 
Some new mobs have been added to its random encounters and jobs, ranging from 
obscure demon lord avatars to newly awakened rust dragons.

* 
Two new dragonbreath attacks were added: crystal and earth.

* 
The ‘agility’, ‘brawn’ and ‘waterbreathing’ spells can be added druidic 
spellstaves.

* 
Druidic totems and fetishes now have druid cast level by default. ‘Enchant 
essence’ can enchant druid cast level on items that are wielded, held or worn 
on fingers, wrist, body and feet, but only if they are not primarily made from 
metal.

* 
The ‘hawkeye’ tincture is now awareness, which gives you a small passive bonus 
to searching, lockpicking, casing and avoiding stealthy attacks and traps.

* 
A number of changes to how traps work aimed at better balancing them were made.

* 
Mage orientated achievements were added.

Here are some more updates planned for November in addition to the event:

* 
Player made campfires will be more difficult to start and maintain during 
inclement weather such as rain, snow and high winds. Their bonus to 
regeneration for resting and sleeping characters has been increased. Builder 
made campfires will increase regeneration similar to player campfires, though 
not as much.

* 
The 'brew unguent list' will display a list of all cleric spells that can be 
added to unguents, and how well you know each one (if at all).

* 
There will be changes to the druid brewing skills. These involve removing the 
need to learn each salve or tincture individually and instead learning salves 
by groups and learning new brewing techniques. Furthermore, we will be 
consolidating the different salves into several groups with related effects, 
for example, there will be an olfactory salve skill that includes ‘cover 
scent’, ‘reeking odor’ and ‘insect repellent’.

* 
Tinctures will be changing into tonics. ‘Brew tincture’ is becoming ‘brew 
infusion’, the most basic form of tonic. These work identically to brew 
tincture. Two new skills, ‘reduce decoction’ and ‘reduce tonic’, will be 
introduced. Decoctions are infusions that are heated over a fire to concentrate 
their magic, reducing their volume but increasing their level. Tonics add 
alcoholic beverages to infusions, which add restorative effects to the brew, 
providing the reaction goes well.

* 
We hope to finally re-release Khal-Toresh, the Dwarf Village, a level 35 area, 
during the month of November.

* 
Work continues to expand the soundtrack for the dclient. Most planes and 
situational music is done, so we’re concentrating on overworld and area 
“families”, such as Aztecs having their own theme.

* 
Work also continues on the hunting skill. As stated in the last update, there 
will be changes to current hunter jobs to accommodate this upcoming skill.

* 
Changes are planned for god worship, such as removing earning negative favor if 
your alignment conflicts with that of your god and making spheres do more than 
just change which abilities your god’s supernals use.

We’ll also be working on the Winter Solstice event intended for December.

For more information, please refer to our latest Youtube update: 
https://www.youtube.com/watch?v=Q7t8PU98u0k


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