Hello,

The game is firstly developed for Windows and MacBook, with android and iPhone releases planned a bit further down the road, but they will be released for those platforms this year as well.
All the best,
Edis
Sendt fra min iPhone

Den 7. jan. 2026 kl. 11.44 skrev Mich Verrier via groups.io <[email protected]>:



Hello It sounds like he is making it for pc since when I lissend to the short intro for the game it menchens hitting enter and this makes me think it is for the windows pc. Hth. From Mich Verrier from New Liskeard Ontario Canada.

 

From: [email protected] <[email protected]> On Behalf Of Jacob Kruger
Sent: January 7, 2026 2:31 AM
To: [email protected]
Subject: Re: [blind-gamers] A new audio battle strategy game

 

One question - what platform are you developing for?

 

As in, PC, iOS, android?

 

And, lastly, here's a slightly modded version of the youtube URL minus the initial 12 second skip:

https://www.youtube.com/watch?v=-B1Oow1apmA


Jacob Kruger
"Resistance is futile...acceptance is versatile..."

On 2026/01/07 00:20, edis via groups.io wrote:

Hello everyone,

My name is Edis Adilovic, and I am a fully blind solo game developer and the founder of Dreamsound Games.

 

I'm reaching out because I'm currently developing Battle Field Marshal, an audio-first, turn-based strategy game designed specifically for blind and visually impaired players. The game is built entirely around sound — narration, cinematic audio, and tactical feedback — with no reliance on visuals or screen readers.

 

In Battle Field Marshal, players rise through the ranks from Sergeant to Field Marshal, commanding troops through tactical decisions such as flanking, defending, regrouping, and encirclement. The focus is on strategy, decision-making under pressure, and cinematic audio storytelling.

 

You can find more information about the project and the studio here:

 

I've also published a short gameplay and concept video that demonstrates how the game works in practice, including menu navigation and combat through sound:

 

The project is currently preparing for a Kickstarter campaign, which will focus on funding professional narration, cinematic audio cutscenes, and high-quality sound design. The core game design is already defined — the goal of the campaign is to ensure the audio presentation matches the ambition of the design.

If you find the project interesting, I would be very grateful for any coverage, sharing, or feedback. I'm also happy to answer questions, provide additional audio demos, or talk more about the design and accessibility approach behind the game.

 

Thank you very much for your time and consideration.

 

Best regards,

Edis Adilovic

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