Hello and welcom to the list. This game sounds interesting. I had a thought 
maybe try reaching out to a company like falling squirrel who made the Vale if 
you have played that game. Since your game sounds kind of similar to that as 
far as getting voice actors etc. I hope this helps. from Mich Verrier from New 
Liskeard Ontario Canada.

 

From: [email protected] <[email protected]> On Behalf Of Dreamsound 
Games via groups.io
Sent: January 7, 2026 6:11 AM
To: [email protected]
Cc: [email protected]
Subject: Re: [blind-gamers] A new audio battle strategy game

 

Hello,

 

The game is firstly developed for Windows and MacBook, with android and iPhone 
releases planned a bit further down the road, but they will be released for 
those platforms this year as well.

All the best,

Edis

Sendt fra min iPhone





Den 7. jan. 2026 kl. 11.44 skrev Mich Verrier via groups.io 
<[email protected] <mailto:[email protected]> >:



Hello It sounds like he is making it for pc since when I lissend to the short 
intro for the game it menchens hitting enter and this makes me think it is for 
the windows pc. Hth. From Mich Verrier from New Liskeard Ontario Canada.

 

From: [email protected] <mailto:[email protected]>  
<[email protected] <mailto:[email protected]> > On Behalf Of Jacob 
Kruger
Sent: January 7, 2026 2:31 AM
To: [email protected] <mailto:[email protected]> 
Subject: Re: [blind-gamers] A new audio battle strategy game

 

One question - what platform are you developing for?

 

As in, PC, iOS, android?

 

And, lastly, here's a slightly modded version of the youtube URL minus the 
initial 12 second skip:

https://www.youtube.com/watch?v=-B1Oow1apmA


Jacob Kruger
"Resistance is futile...acceptance is versatile..."

On 2026/01/07 00:20, edis via groups.io wrote:

Hello everyone,

My name is Edis Adilovic, and I am a fully blind solo game developer and the 
founder of Dreamsound Games.

 

I'm reaching out because I'm currently developing Battle Field Marshal, an 
audio-first, turn-based strategy game designed specifically for blind and 
visually impaired players. The game is built entirely around sound — narration, 
cinematic audio, and tactical feedback — with no reliance on visuals or screen 
readers.

 

In Battle Field Marshal, players rise through the ranks from Sergeant to Field 
Marshal, commanding troops through tactical decisions such as flanking, 
defending, regrouping, and encirclement. The focus is on strategy, 
decision-making under pressure, and cinematic audio storytelling.

 

You can find more information about the project and the studio here:

https://dreamsoundgames.com/

 

I've also published a short gameplay and concept video that demonstrates how 
the game works in practice, including menu navigation and combat through sound:

https://www.youtube.com/watch?v=-B1Oow1apmA 
<https://www.youtube.com/watch?v=-B1Oow1apmA&t=12s> &t=12s

 

The project is currently preparing for a Kickstarter campaign, which will focus 
on funding professional narration, cinematic audio cutscenes, and high-quality 
sound design. The core game design is already defined — the goal of the 
campaign is to ensure the audio presentation matches the ambition of the design.

If you find the project interesting, I would be very grateful for any coverage, 
sharing, or feedback. I'm also happy to answer questions, provide additional 
audio demos, or talk more about the design and accessibility approach behind 
the game.

 

Thank you very much for your time and consideration.

 

Best regards,

Edis Adilovic





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