Yeah, on my original Brain Warp, I had Braille labels on each side, just
single letters to differentiate the colors. I played it so much, though,
that not only did the labels fall off fairly quickly, I didn't need them
anymore, thus my previous description on how to orient yourself to it.
Eventually, that particular unit stopped working, probably from playing it
so much, and handling it roughly as a kid. I had another one that my dad had
picked up at a flea market, but sadly, it got stolen. I'd still love to find
the insert naughty word here who did that. The one that I have now was
kindly given to me by a friend, but I haven't been able to get it working
after the batteries leaked.

Desiree

-----Original Message-----
From: [email protected] <[email protected]> On Behalf Of Gene
Warner via groups.io
Sent: Saturday, January 17, 2026 8:41 PM
To: [email protected]
Subject: Re: [blind-gamers] More on handheld games

Yeah, getting the originals can be pricey some times, but I am having so
much fun with Henry that as pricey as it was I still feel it was money well
spent.

Say what? would have been a lot better if it had been a handheld game
instead of a tabletop one. It's back in its box in a closet somewhere.

I couldn't find a working original of Brain Warp so I settled on a Star Wars
themed  version call Death Star Escape. It's the same game, same hardware ,
just with a Star Wars theme instead of the generic Brain Warp one. Now all I
need is some self adhesive tactile letters to mark each of the characters.

Gene...


----- Original Message -----
From: "Desiree Oudinot via groups.io" <[email protected]>
To: <[email protected]>
Date: Sat, 17 Jan 2026 20:26:03 -0500
Subject: [blind-gamers] More on handheld games

> Hi all,
>
> All this talk recently about handheld games has really been sending me 
> down a rabbit hole of nostalgia. Seeing as I don't have a small 
> fortune to throw down on getting all the games I remember from my 
> childhood, and would love to have again, I went searching for cheaper 
> alternatives, which lead me to the World's Smallest Toys brand.
>
>
>
> For roughly $10 each, I've acquired what is claimed to be the world's 
> smallest BopIt, and the world's smallest Simon. The BopIt is about the 
> same size as the BopIt on a keychain that was sold in the late 90's, 
> which I also had at one point. This one has slightly different sounds 
> than the original, but is functionally the same. As for the Simon 
> game, it's about the size of an Oreo cookie, and also works just like the
original.
>
>
>
> Sure, this company is capitalizing on a market that is willing to 
> spend money for somewhat modernized versions of classics, but for just 
> over $20, I can't complain. I also don't know how well these will hold 
> up over time, but I think they're cute, and I bet I'd have paid a hell 
> of a lot more for the originals which may or may not have been in working
order.
>
>
>
> Desiree
>
>
>
> 
>
>
>
>








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