Yeah, I guess if you played it a lot, you would eventually know where all the 
colors are using just the battery compartment cover and the power buttin. But 
you gotta start somewhere, and I decided that for me it would be stick on 
letters.

Gene...


----- Original Message -----
From: "Desiree Oudinot via groups.io" <[email protected]>
To: <[email protected]>
Date: Sat, 17 Jan 2026 20:54:26 -0500
Subject: Re: [blind-gamers] More on handheld games

> Yeah, on my original Brain Warp, I had Braille labels on each side, just
> single letters to differentiate the colors. I played it so much, though,
> that not only did the labels fall off fairly quickly, I didn't need them
> anymore, thus my previous description on how to orient yourself to it.
> Eventually, that particular unit stopped working, probably from playing it
> so much, and handling it roughly as a kid. I had another one that my dad had
> picked up at a flea market, but sadly, it got stolen. I'd still love to find
> the insert naughty word here who did that. The one that I have now was
> kindly given to me by a friend, but I haven't been able to get it working
> after the batteries leaked.
>
> Desiree
>
> -----Original Message-----
> From: [email protected] <[email protected]> On Behalf Of Gene
> Warner via groups.io
> Sent: Saturday, January 17, 2026 8:41 PM
> To: [email protected]
> Subject: Re: [blind-gamers] More on handheld games
>
> Yeah, getting the originals can be pricey some times, but I am having so
> much fun with Henry that as pricey as it was I still feel it was money well
> spent.
>
> Say what? would have been a lot better if it had been a handheld game
> instead of a tabletop one. It's back in its box in a closet somewhere.
>
> I couldn't find a working original of Brain Warp so I settled on a Star Wars
> themed  version call Death Star Escape. It's the same game, same hardware ,
> just with a Star Wars theme instead of the generic Brain Warp one. Now all I
> need is some self adhesive tactile letters to mark each of the characters.
>
> Gene...
>
>
> ----- Original Message -----
> From: "Desiree Oudinot via groups.io" <[email protected]>
> To: <[email protected]>
> Date: Sat, 17 Jan 2026 20:26:03 -0500
> Subject: [blind-gamers] More on handheld games
>
> > Hi all,
> >
> > All this talk recently about handheld games has really been sending me
> > down a rabbit hole of nostalgia. Seeing as I don't have a small
> > fortune to throw down on getting all the games I remember from my
> > childhood, and would love to have again, I went searching for cheaper
> > alternatives, which lead me to the World's Smallest Toys brand.
> >
> >
> >
> > For roughly $10 each, I've acquired what is claimed to be the world's
> > smallest BopIt, and the world's smallest Simon. The BopIt is about the
> > same size as the BopIt on a keychain that was sold in the late 90's,
> > which I also had at one point. This one has slightly different sounds
> > than the original, but is functionally the same. As for the Simon
> > game, it's about the size of an Oreo cookie, and also works just like the
> original.
> >
> >
> >
> > Sure, this company is capitalizing on a market that is willing to
> > spend money for somewhat modernized versions of classics, but for just
> > over $20, I can't complain. I also don't know how well these will hold
> > up over time, but I think they're cute, and I bet I'd have paid a hell
> > of a lot more for the originals which may or may not have been in working
> order.
> >
> >
> >
> > Desiree
> >
> >
> >
> >
> >
> >
> >
> >
>
>
>
>
>
>
>
>
> 
>
>
>


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