I would like something like this! > On Jun 13, 2026, at 12:23 PM, Gene Warner via groups.io > <[email protected]> wrote: > > You might say they are both, they are a software game contained in a > hardware cartridge for the Trueman games system. > > Gene... > > > > ----- Original Message ----- > From: "Daniel Sommerfeld via groups.io" > <[email protected]> > To: [email protected] > Date: Sat, 13 Jun 2026 18:50:57 +0200 (CEST) > Subject: Re: [blind-gamers] Audio Adventures - Bank Robbing Bunnies > >> Hello. >> I have a short and simple question. >> Are your games software or hardware games? >> I wasn't sure since mails about Truman games are reading like they are >> hardware games. >> Sincerely >> yours >> Daniel >> >> Gesendet mit der Telekom Mail App >> <http://www.t-online.de/service/redir/emailmobilapp_ios_smartphone_footerlink.htm> >> >> -----Original-Nachricht----- >> Von: Truman Toys & Games via groups.io <[email protected] >> <mailto:[email protected]> > >> Betreff: [blind-gamers] Audio Adventures - Bank Robbing Bunnies >> Datum: 13.06.2026, 14:52 Uhr >> An: [email protected] <mailto:[email protected]> >> >> Hello Everybody. >> This is Lee, I'm the inventor of Audio Adventures and I want to share an >> update that the newest game, Bank Robbing Bunnies is now available and we >> have some audio demonstrations and the full soundtrack available on >> Youtube. >> >> You can hear demos from the game here:<https://youtu.be/O7p3a5y-fLc> >> >> This game was my attempt at making something that had the same kind of vibe >> and atmosphere of a Grand Theft Auto game. Obviously, this game is much >> smaller in scope, but my general idea was to have a fun, crime thriller >> with lots of minigames. We have minigames such as hotwiring a car then >> driving by stealth at night to avoid the cops, to casing a factory and >> performing a late night burglary, through to playing pool and doing yoga. >> >> What has become truly amazing for me developing games for blind players, is >> over the last year or so, the improvements in AI music and sound production >> have been mind-blowing. I wasn't a fan of AI music, but I had used it >> previously as a necessity to produce license free music. If I had to pay to >> license the music, the game costs would be much higher, so it was something >> I had to use rather than wanted to use. >> But the improvements in AI music over the last year have been so >> incredible, it led me to creating a full soundtrack of 27 songs for this >> game. These music tracks are collectables within the story, so for each >> acheivement you complete, a new song is unlocked from a jukebox. >> >> You can listen to the full soundtrack here: >> https://www.youtube.com/watch?v=6DElD7dJNUU&list=PL5QhlPhpjmjzgyUGDzWsa1m4J3wTKMyPS >> <https://www.youtube.com/watch?v=6DElD7dJNUU&list=PL5QhlPhpjmjzgyUGDzWsa1m4J3wTKMyPS> >> >> The game is available through my website at: https://www.trumantoys.com/ >> >> >> >> >> >> >> >> >> >> >> > > > > >
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