Hi, That assumes the player has a two button mouse. What would work better is a three button mouse. They are quite inexpensive, and would allow the player to have one button for firing, another for forward motion, and one for backward motion. As it happens the more expensive mice even have buttons on the sides for other things. My nmouse has 5 buttons, and I have know idea what the other two buttons do.
Gary Whittington wrote: > Hi James. > > I have not tried the demo, but must say the ones who have the right > equipment are enjoying it. A fine break through on the sound and mouse > input. But here some ideas for just having the mouse during combat and > movement. > > Using the the right button two o options can be down for movement.. Just > holding down the key can tell the hero to move. Single clicks and tell the > hero to start moving or stop, in this case a toggle. For moving backward > can be a Double click to set the hero going back. You may even just set a > triple toggle where click one be forward, second cli pause and third click > backward.. So if our hero is moving forward one click would stip and a > double click will make him go backward. If the hero is not moveing double > click makes him move forward and a sinlge click backward. If the hero is > going back then one click for forward and double click stop. If hard to get > a triple click from the mosue, so a double lick toggle may be an idea to > help in just using the mouse. Also by using the hold down the right button > this could be for running if going forward or backward. If the button is > held while the hero is stopped, he then could be jumping or duckingc. The > demo of cause is may be a simple method of movement and shooting and you my > have your own ideas for more things for the mouse and the demo is only the > beginning and a testing platform. My last idea is for the sound of the hero > moving backwards. As I mentioned had not done the demo, dont have the > speakers and would not want to judge the demo with out the right stuff. If > there is a walking sound for the hero going forward and another walking or > same. I found that a total type should be done. My thoughts is when moving > backward instead of footsteps but a more of shuffling of the feet. When > using the mouse methods above with the shuffle of the feet, the player be > more well informed if the hero is going backwards. > > Smiles, hey what not a tip toe sound when your sneaking around the bad > zombees. Thinking more of a cartoon sound effect then Tiny Tim's music. > > Well have fun blasting the heads of those zombees. > > There all messed up! > A Quote from Night of the Living Dead. > Gary aka Crash > ps. Have not seen my most awaited RaceWay.. O where O where, O when O > when, O why O why. I am not going to pre order this game no third time. > > ----- Original Message ----- > From: "James from Alchemy" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, December 15, 2005 10:04 AM > Subject: RE: audyssey: Darn it, James! > > > >> Hi, Ken. >> >> Thanks. How have you guys been? Haven't seen you around in ages. >> >> The music position is actually right behind the player. The reason I did >> this was so the main game sounds would be in the front channel speakers >> and >> offer separation between the two. One of the problems I've noticed in >> most >> accessible games that use music is that it can very easily get out of hand >> to where it all mushes together and detracts from the >> accessibility/playability. By moving the music back, you can still have >> loud music while still maintaining playability. Of course, you only >> benefit >> from that with surround sound speakers. *grin* >> >> The frontward and backward mouse idea could work if moving it ahead set >> the >> player at a constant forward motion and pulling it back stopped the >> player, >> but if you had to continually slide the mouse forward and backward and >> restart the origin of the mouse, it'd make the rest of the movements >> inaccurate. >> >> - James >> >> -----Original Message----- >> From: [email protected] [mailto:[EMAIL PROTECTED] On >> Behalf Of ken downey >> Sent: Wednesday, December 14, 2005 11:34 PM >> To: [email protected] >> Subject: audyssey: Darn it, James! >> >> Darn you James! You have once again sucked me into game addiction. I've >> been sort of obsessed with mouse control for a while now, and right when I >> was getting bored with the games I have, you put out this awesome demo. >> I'm >> using stereo headphones because I don't have surround sound yet. Guess I >> know what I want for Christmas. Anyway, the heavy metal music doesn't >> seem >> to correspond to where the zombies are. Also, it seems like they're on >> the >> right side when I'm actually hitting them. Is that how it's supposed to >> be? >> The only improvement I'd like to see is that you take out the keyboard >> commands altogether so that moving the mouse up moves you forward, down >> moves you backwards. It also seems that the ammo indicator sound doesn't >> disappear when you pick up the ammo box. >> Absolutely love this game. I know you say it's not a game, but it's >> definitely game enough for me. In short, all I have to say is wow. >> By the way, for those of you who haven't experimented much with the game, >> c >> gives you coordinates and direction you're facing. Very well done, James. >> Ken Downey >> DreamtechInteractive >> >> >> [Non-text portions of this message have been removed] >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! 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