why not use the scroll wheel for forward and back motion? ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, December 16, 2005 12:31 PM Subject: Re: audyssey: Darn it, James!
> Hi, > That assumes the player has a two button mouse. What would work better > is a three button mouse. They are quite inexpensive, and would allow the > player to have one button for firing, another for forward motion, and > one for backward motion. > As it happens the more expensive mice even have buttons on the sides for > other things. My nmouse has 5 buttons, and I have know idea what the > other two buttons do. > > > Gary Whittington wrote: >> Hi James. >> >> I have not tried the demo, but must say the ones who have the right >> equipment are enjoying it. A fine break through on the sound and mouse >> input. But here some ideas for just having the mouse during combat and >> movement. >> >> Using the the right button two o options can be down for movement.. Just >> holding down the key can tell the hero to move. Single clicks and tell >> the >> hero to start moving or stop, in this case a toggle. For moving backward >> can be a Double click to set the hero going back. You may even just set >> a >> triple toggle where click one be forward, second cli pause and third >> click >> backward.. So if our hero is moving forward one click would stip and a >> double click will make him go backward. If the hero is not moveing >> double >> click makes him move forward and a sinlge click backward. If the hero is >> going back then one click for forward and double click stop. If hard to >> get >> a triple click from the mosue, so a double lick toggle may be an idea to >> help in just using the mouse. Also by using the hold down the right >> button >> this could be for running if going forward or backward. If the button is >> held while the hero is stopped, he then could be jumping or duckingc. >> The >> demo of cause is may be a simple method of movement and shooting and you >> my >> have your own ideas for more things for the mouse and the demo is only >> the >> beginning and a testing platform. My last idea is for the sound of the >> hero >> moving backwards. As I mentioned had not done the demo, dont have the >> speakers and would not want to judge the demo with out the right stuff. >> If >> there is a walking sound for the hero going forward and another walking >> or >> same. I found that a total type should be done. My thoughts is when >> moving >> backward instead of footsteps but a more of shuffling of the feet. When >> using the mouse methods above with the shuffle of the feet, the player >> be >> more well informed if the hero is going backwards. >> >> Smiles, hey what not a tip toe sound when your sneaking around the bad >> zombees. Thinking more of a cartoon sound effect then Tiny Tim's music. >> >> Well have fun blasting the heads of those zombees. >> >> There all messed up! >> A Quote from Night of the Living Dead. >> Gary aka Crash >> ps. Have not seen my most awaited RaceWay.. O where O where, O when O >> when, O why O why. I am not going to pre order this game no third time. >> >> ----- Original Message ----- >> From: "James from Alchemy" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Thursday, December 15, 2005 10:04 AM >> Subject: RE: audyssey: Darn it, James! >> >> >> >>> Hi, Ken. >>> >>> Thanks. How have you guys been? Haven't seen you around in ages. >>> >>> The music position is actually right behind the player. The reason I >>> did >>> this was so the main game sounds would be in the front channel speakers >>> and >>> offer separation between the two. One of the problems I've noticed in >>> most >>> accessible games that use music is that it can very easily get out of >>> hand >>> to where it all mushes together and detracts from the >>> accessibility/playability. By moving the music back, you can still have >>> loud music while still maintaining playability. Of course, you only >>> benefit >>> from that with surround sound speakers. *grin* >>> >>> The frontward and backward mouse idea could work if moving it ahead set >>> the >>> player at a constant forward motion and pulling it back stopped the >>> player, >>> but if you had to continually slide the mouse forward and backward and >>> restart the origin of the mouse, it'd make the rest of the movements >>> inaccurate. >>> >>> - James >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] >>> On >>> Behalf Of ken downey >>> Sent: Wednesday, December 14, 2005 11:34 PM >>> To: [email protected] >>> Subject: audyssey: Darn it, James! >>> >>> Darn you James! You have once again sucked me into game addiction. >>> I've >>> been sort of obsessed with mouse control for a while now, and right when >>> I >>> was getting bored with the games I have, you put out this awesome demo. >>> I'm >>> using stereo headphones because I don't have surround sound yet. Guess >>> I >>> know what I want for Christmas. Anyway, the heavy metal music doesn't >>> seem >>> to correspond to where the zombies are. Also, it seems like they're on >>> the >>> right side when I'm actually hitting them. Is that how it's supposed to >>> be? >>> The only improvement I'd like to see is that you take out the keyboard >>> commands altogether so that moving the mouse up moves you forward, down >>> moves you backwards. It also seems that the ammo indicator sound >>> doesn't >>> disappear when you pick up the ammo box. >>> Absolutely love this game. I know you say it's not a game, but it's >>> definitely game enough for me. In short, all I have to say is wow. >>> By the way, for those of you who haven't experimented much with the >>> game, >>> c >>> gives you coordinates and direction you're facing. Very well done, >>> James. >>> Ken Downey >>> DreamtechInteractive >>> >>> >>> [Non-text portions of this message have been removed] >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. 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