which is why I can't run speakers on siround here.
its next to dad's studdy and my rothers computer area including my brother's 
room so I can't bust things around.
Would be good if I could though.
I could probabbly fit a sub at my desk, to speakers at the side which I have 
and to like in front.
At 02:21 a.m. 18/12/2005, you wrote:

>Yeah especially if your parents have a bedroom which is right next to 
>mine, which is where my computer is...
>
>I could just see that late at night, they'd probably never sleep, heh.
>
>At 11:01 PM 12/16/2005, Niko wrote:
>>Hi, two things, first, when I went to the sight and clicked download, it
>>said that Firefox couldn't find the server.
>>ALso, I'm not to for the suround sound deal. Its a good feature but it
>>should have the ability to be turned off. Face it, if you live with your
>>parents, they don't want to hear that blaring through the house. You should
>>also be able to use headphones.
>>But I am all for the mouse. Its much better and people are afraid because
>>they've never seen a mouse before? Hmm, I think we need to try new things
>>and this is definitely a faster method of navigation.
>>
>>----- Original Message -----
>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>To: <[email protected]>
>>Sent: Friday, December 16, 2005 9:40 PM
>>Subject: Re: audyssey: mouse targeting demo
>>
>>
>>Hi, Kevin.
>>Seeing as I am also  a developer I know that the ITT market almost
>>always targets the medium to high range PCs, and leaves lower end PCs in
>>the dust. There are several reasons for doing so, but the short answer
>>is that when the product is done we expect that computers will have been
>>upgraded, or those buying new PCs will be already getting the system
>>requirements.
>>Sometimes the system requirements are a inexpensive upgrade like a
>>better sound card and speakers. I know for example the Soundblaster Live
>>can be had between $30 and $45. Speakers depends on how much the person
>>is willing to spend but usually ranges from $50 to $100.
>>If the developer targets the low end PCs to have universal compatibility
>>what ends up happening is while all PCs may be able to run the app the
>>end users aren't buying a product as good as it could be, and the
>>product does not take advantage of the newer PCs. It also ends up
>>cutting the application short of what it could really do on a better system.
>>Like for example no one really expects Windows XP to be compiled for a
>>486 processor. If it did it would run much slower on Pentium IV
>>processors, have less graphics, etc.
>>However, when compiled for a Pentium II processor it runs well on that
>>kind of system and even better on better systems, because it can take
>>advantage of the better processor speed, have more animated graphics,
>>etc.  In short we don't want people to be cheated out of taking every
>>advantage of the better and newer computers.
>>
>>
>>
>>  kevin and emma wrote:
>> > not too mention the fact you can't expect software developers to design
>> > their state of the art products to take into account the lowest spec pc
>> > around. if they did windows 95 would still be supported for example. hmm!
>> > not sure that quite makes sense! grin. times move on!and no i don't have a
>> > surround system either as yet. but it's on the list of upgrades to make on
>> > this heap of microchips! *smile*
>> > Kevin - co-owner/moderator of the blind gamers discussion list
>> > contact me via email/msn:
>> > [EMAIL PROTECTED]
>> > ----- Original Message -----
>> > From: "Thomas Ward" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Friday, December 16, 2005 5:57 PM
>> > Subject: Re: audyssey: mouse targeting demo
>> >
>> >
>> >
>> >> Hi, Alex.
>> >> Just because a game uses 3D audio, and you don't have a sound card and
>> >> speakers which supports it won't prevent you from playing the game.
>> >> However, you will have a less ritcher experience.
>> >> Let me give you an example. If there is an enemy to your North-West. On
>> >> a 5.1 3D setup you would hear it in your Left forward speaker. On a
>> >> standard stereo setup you will hear it out of your left speaker. So you
>> >> will be able to figure out if the enemy is left or right, but not be
>> >> able to ttell if it is front or behind you.
>> >> With a good 3D virtual environment you will be able to hear sounds
>> >> front, back, left, and right. On a stereo setup all you can hope for is
>> >> left and right.
>> >> One thing that will help in a full game is having a targeting cue like a
>> >> beep which is in SOD 1.2 which allows you to shoot the targets.
>> >> As far as developers coming up with two versions that is honestly not
>> >> cost effective. Simulating a virtual 3D environment is the way of the
>> >> future. Those who want to stick with the trends need to invest in
>> >> hardware that is compatible.
>> >> You can have yourself a cheep 3D setup for just over $100 with a SB Live
>> >> Value card and some Creative Labs 4.1 speakers.
>> >>
>> >>
>> >>
>> >> alex wallis wrote:
>> >>
>> >>> Hi list.
>> >>> Ok first off i like the idea of using the mouse as a way of targeting
>> >>>
>> > that's a cool idea.
>> >
>> >>> However i do think that it shouldn't be assumed that everyone has a
>> >>>
>> > surround sound system on there pcs especially those with older pcs.
>> >
>> >>> I for example have a fairly knew pc but it doesn't have surround sound
>> >>>
>> > the same is true of my laptop.
>> >
>> >>> It is for this reason that i think there should either be 2 versions one
>> >>>
>> > for sterio and one for surround sound users or the game should have 2
>>modes
>> > one sterio and one surround sound.
>> >
>> >>> I do though really like the concept.
>> >>> Just my thoughts.
>> >>> Alex.
>> >>>
>> >>> [Non-text portions of this message have been removed]
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