you may be right. At 02:25 p.m. 25/12/2005, you wrote: >That wouldn't be a feasible idea in my opinion. If you take the time to work >out a good story, full of non-action scenes and things of that nature, then >chances are the action will work itself right into the non-action. Before a >major battle, for instance, you might have a long cutscene during which the >hero tries to talk to their opponent. To make a transition into a battle >that big with no cutscene or dialogue at all just doesn't feel right to me. >----- Original Message ----- >From: "shaun everiss" <[EMAIL PROTECTED]> >To: <[email protected]> >Sent: Saturday, December 24, 2005 6:37 PM >Subject: Re: audyssey: Star Wars story line. > > >> We could add long periods of non action to the game as well as action. >> However I suspect that to do that someone would have to do one part, eg >> the non action scenes, as its just audio, sfx I could previde not voice >> though. >> And you do the battle programming and whatever. >> You would still have to call the audio files for the na scenes, however at >> least you wouldn't need to do 2 jobs at once. >> Also Its probabbly ok to add the non action stuff in at the end of the dev >> process. >> Should be easy to do. >> If not, having the non action stuff beta tested at the game end of >> development should be ok. >> All you need to do is check if the files play fine and things like that. >> However to all. >> Said thing would make the game quite large, therefore I propose the long >> inaction scenes to be a seperate download. >> ie the game is 200mb in size, the inaction is 600mb in size. >> a full download is 800mb, meaning a cd, so you would have to buy the game >> on cd. >> If all you want is the action, then its 200mb. >> I don't know how well this would work though. >> Even though I have a broadband, 800mb will take a bit to get. >> At 12:27 p.m. 25/12/2005, you wrote: >> >>>Hmmmm... I guess there goes that idea. Looks like I am not to good at >>>coming up with a Star Wars story line on my own. >>>Here is the problem I am facing. In movies they have long periods of low >>>action. Like discussing plans, eating out, flying a starfighter to place >>>to place etc. >>>In vidio games you want more action. that means more enemies to target. >>>In the SW games I have played Dark Forces, Ambush at Altyr 5, etc you >>>are usually battling dark troopers, storm troopers, etc on mass on the >>>levels. >>>Even in the newer titles like Obi-Wan and Revenge of the Sith you do get >>>to fight hords of separitist battle droids. >>>In this game we are missing an army of something to fight. The Empire >>>for my opinion has been way over used though fair for the universe. >>>Clones are good and easy to use, but you yourself suggested that idea >>>has been over used. >>>Armies of battle droids really doesn't apply much outside of the Clone >>>Wars. Unless we take up the suggestion that someone has found a way to >>>revive the droids, and used it against the republic. >>>If we go back to the Old Republic I don't know there is allot of >>>documentation on it. Although, I do know we could fight armies of Sith. >>>Of course, we could make up a grand sith army in the future many years >>>after the fall of the Empire. >>>If we went with the suggestion to use the Yuuzhan Vong we would >>>certainly have the grand army, leaders, etc but loose our saber battles >>>with sith lords. The sith would be in the same boat as you. >>>This is the reason I finally gave up, and put out the question. I want >>>the story to fit well in to the SW universe, be as SW friendly as usual, >>>but not impossible to make. >>> >>> >>> >>> >>>Brandon Cole wrote: >>>> The Mandeloreans would never sink so low. They hunger for battle. The >>>> Sith >>>> only hunger for darkness and killing. If I may make another comparison >>>> here, >>>> Mandeloreans are a lot like Klingons. >>>> >>> >>> >>> >>> >>>to leave send a blank Email to: [EMAIL PROTECTED] >>>You can contact the list owners/moderators by Emailing >>>[EMAIL PROTECTED] >>>to go nomail send a blank message to: [EMAIL PROTECTED] >>>change "nomail" to "normal" to resume messages. >>>Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>>-- >>>No virus found in this incoming message. >>>Checked by AVG Anti-Virus. >>>Version: 7.1.371 / Virus Database: 267.14.7/214 - Release Date: 23/12/2005 >> >> >> >> -- >> No virus found in this outgoing message. >> Checked by AVG Anti-Virus. >> Version: 7.1.371 / Virus Database: 267.14.7/214 - Release Date: 23/12/2005 >> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> > > > > >to leave send a blank Email to: [EMAIL PROTECTED] >You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] >to go nomail send a blank message to: [EMAIL PROTECTED] >change "nomail" to "normal" to resume messages. >Yahoo! Groups Links > > > > > > > > > >-- >No virus found in this incoming message. >Checked by AVG Anti-Virus. >Version: 7.1.371 / Virus Database: 267.14.7/214 - Release Date: 23/12/2005
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