a good sound recording and editing program is goldwave. ----- Original Message ----- From: "James from Alchemy" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, December 28, 2005 4:33 PM Subject: RE: audyssey: game company question
> > Hi, Allan & Thomas. > > While the list below is quite comprehensive, don't let it scare you off. > > In my opinion, the number one driving force behind developing games is the > GOYA principle, i.e. "Get Off Your Ass" a.k.a. motivation. The rest will > fall into place as necessary and often on a need-to-know/use basis. > > Remember, necessity is the mother of invention. > > Have the desire, then acquire some vision, temper it with innovation and > imagination, and match the tools of the trade to accomplish all of the > above. > > If you're wanting to hobbyist your way into it at first--often, a good > choice--pick up a copy of Visual Basic 6 and the DirectX 8.1 SDK and read > through the documentation, eBooks, play with it, whatever is necessary. > > Btw, good luck in finding the 8.1 SDK, but people still do have it and use > it. If you need it, drop me a line privately and I'll drop a CD in the mail > with it and the DirectX 9.0C SDK stuff as well. > > Once you're proficient enough at writing the games, throwing up a basic > website is within the same realm and will naturally follow. > > A lot of people are put off with the thought that a Ph.D. in Advanced > Mathematics is required to write games. Absolutely untrue. As with > anything else, mathematics are tools of the trade. There are often ways to > accomplish the same things using simpler tools than going the most > concatenated and complex way to accomplish them. > > The end product is what sets the mathematicians and the artists apart. And, > there are plenty of formulas for physics, vector and matrix maths, and the > like on the 'net to be perused. You are almost certainly guaranteed not to > be at a loss of access to this sort of information. > > Sound effects. Get what you can from the 'net, get creative and make some > of your own, and know that individual sound effects are not copyrightable. > That opens up a lot of possibilities. Need a space ship sound? Record a > few sweeps of a vacuum cleaner, shift the pitch downward, and add a little > flange or chorus and normalize the waveform and there ya go. > > Experimentation and play is the best way, IMO. > > Personally, I use Cool Edit Pro 2, but I'm also sighted and so don't have to > consider the accessibility issues that you may. > > AI is a means to an end. Again, necessity and invention. > > And, if all else fails, read a book or take a course in developing > accessible games. > > More about that mid-2006. *grin* > > 'til then.. play, play, play.. > > - James > > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of Thomas Ward > Sent: Wednesday, December 28, 2005 12:26 PM > To: [email protected] > Subject: Re: audyssey: game company question > > Hi, Allan. > I think this one is quite alright for the game list as this is a game > related topic. Here is the things you would need to get a game company open. > > 1. Knolege of a programming language like C++, C#, Visual Basic, etc... > > 2. A compiler for your language of choice. > > 3. A knolege of the programming api you will need to use for your games > such as: DirectX, OpenAL, SDL, etc... > > 4. Some knolege in several related fields such as trig/calculus, > physics, artificial intellegence, encryption, etc.. That list can be > quite large as game programming is beyond a normal application. > > 5. Purchase yourself a good collection of sound effects to begin your > games. At least search the net for some unlicensed ones if you don't > have money for licensed sounds. > > 6. A good sound editer like Goldwave or Soundforge. You will need them > to clean up and modify effects to your liking. > > 8. A web site, and any other related materials like a shopping cart, > some company to process orders if the games are for sale, etc. > > I think these requirements are pretty basic ones. There are other > things, but that is the basics. > I don't wish to scare you off, but I wouldn't be honest if I told you it > was all easy. Fact of the matter for a beginner it is pretty hard. There > is allot of work involved in learning DirectX input and sound, learning > how to make your AI react in somewhat a humanlike way, lots of math for > calculating distance and targeting vectors, learning to save and load > games, etc. There is just allot that goes in to writing a game. Then, > even after your first title is done you need somewhere to upload it to > for download, and if it is a commercial title then you need to come up > with a registration system as well as a shopping cart. > Hth. > > > > > > > allan thompson wrote: > > Hello, > > I was wondering about this question for a long time and I hope some of you > game company owners could help answer it. What does one generally need to > start a game company in the USA , especially for the blind and visually > impaired. Could someone give a basic rundown of what it takes? > > My appreciation in advance for any input. > > If this is considered off topic here is my email [EMAIL PROTECTED] > > thanks again, > > allan > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > > to go nomail send a blank message to: [EMAIL PROTECTED] > > change "nomail" to "normal" to resume messages. > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/VPRolB/TM --------------------------------------------------------------------~-> to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
