Hi Sarah,
Or I could just remove the play choice when going back to the menu!
Resetting all the variables is not easy.
I will try to fix all the bugs but some minor things that would take months
to fix may not be worth all the time it would take.

When you reach 0 stun charms Sarah should still say Stupify but
miss-pronounce it so that the spell will not work.

Sarah also gets better with the Patronus charm as she uses them and they
last longer.
 phil

----- Original Message ----- 
From: "Sky Taylor Mundell" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 02, 2006 12:55 PM
Subject: Re: audyssey: Sarah bug


> yeah I've got it too! Phil, would you be willam to compile the game with
the
> new bug, and make a patch for it?
> ----- Original Message ----- 
> From: "Brandon Cole" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, January 02, 2006 9:31 AM
> Subject: Re: audyssey: Sarah bug
>
>
> >I have also encountered this bug. And another one involving spells.
During
> > one game I spent all my stupify charms, and upon the beginning of the
> > next,
> > I had none. Or, to be more specific, the spell didn't work. The word
> > stupify
> > was spoken, but then there was nothing. Stupid Peeves!
> > ----- Original Message ----- 
> > From: "Yohandy" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, January 02, 2006 11:00 AM
> > Subject: audyssey: Sarah bug
> >
> >
> >> While testing the game, I came across the following bug.
> >> It appears that the sounds aren't being recet when exiting the game.
> >> For instance, if a ghost is following me, and I hit escape, I can still
> >> hear
> >> the ghost, even though I am at the main menu. Same thing happens when I
> >> pick
> >> up items.
> >> Don't know if anyone else experiences this problem.
> >> I have tested this several times, and it always occurs.
> >>
> >>
> >>
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