all ghosts makes noises.
At 04:54 a.m. 4/01/2006, you wrote:

>How can we tell when peeps are around/? I keep getting my stuff taken.
>
>-----Original Message-----
>From: [email protected] [mailto:[EMAIL PROTECTED] On
>Behalf Of Sky Taylor Mundell
>Sent: Monday, January 02, 2006 6:10 PM
>To: [email protected]
>Subject: Re: audyssey: Sarah bug
>
>man, if only you could increse the demo minutes to like 60 minutes that 
>would have been great. btw, the copy you have is it the full release of the 
>unfinished game?
>----- Original Message ----- 
>From: "Phil Vlasak" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Monday, January 02, 2006 4:04 PM
>Subject: Re: audyssey: Sarah bug
>
>
>> Hi Liam,
>> Dobby should be helping you find the passwords.
>> And that speech from the caretaker is supposed to end the demo.
>> Phil
>>
>>
>> ----- Original Message ----- 
>> From: "Liam Erven" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, January 02, 2006 1:02 PM
>> Subject: RE: audyssey: Sarah bug
>>
>>
>>> Am I to assume that when you're told listen intruder, you will think 
>>> twice
>>> about breaking into the castle, then that's the end of the demo?  Or. 
>>> Did
>> I
>>> just run across something randomly.
>>> Also, is anyone else not finding any passwords?
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:[EMAIL PROTECTED] On
>>> Behalf Of Brandon Cole
>>> Sent: Monday, January 02, 2006 11:32 AM
>>> To: [email protected]
>>> Subject: Re: audyssey: Sarah bug
>>>
>>>
>>> I have also encountered this bug. And another one involving spells. 
>>> During
>>> one game I spent all my stupify charms, and upon the beginning of the
>> next,
>>> I had none. Or, to be more specific, the spell didn't work. The word
>> stupify
>>>
>>> was spoken, but then there was nothing. Stupid Peeves!
>>> ----- Original Message ----- 
>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, January 02, 2006 11:00 AM
>>> Subject: audyssey: Sarah bug
>>>
>>>
>>> > While testing the game, I came across the following bug.
>>> > It appears that the sounds aren't being recet when exiting the game.
>>> > For instance, if a ghost is following me, and I hit escape, I can
>>> > still hear the ghost, even though I am at the main menu. Same thing
>>> > happens when I pick
>>> > up items.
>>> > Don't know if anyone else experiences this problem.
>>> > I have tested this several times, and it always occurs.
>>> >
>>> >
>>> >
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